Game Dev Tycoon RP (On-Topic)

Rules: This is on-topic only, to sign up and see how the RP works, you must use this thread/link.

Current Situation: 1st January 1985

North America: Post-crash of 1983, the gaming industry in North America is a bleak place. Only 3% of what it was two years ago, video games are considered a gone by fad and are mistrusted by retailers. With the right marketing and design, this might be a lucrative market however…

Europe: Due to aggressive advertising by computer manufacturers, PC gaming is dominating in Europe. This market should not be considered a lost cause however, as to underestimate the European market might be a costly mistake.

Japan: Unlike the other two markets, the situation is less grim here for console gaming. Due to high price of PCs and smaller sizes of Japanese housing, console gaming is growing quickly. You must remember however, that the Japanese have different tastes compared to their “western” counterparts.

June 27th 1985

The Gamercon’s production cycle is ending and Congames is now looking for any offers for the ill-fated console. With the Gamercon gone, it appears that Gamewagon is left to dominate the console wars. However, an upcoming console called Pixel Cube is causing a buzz, with its use of superior tech and a new format called CDs.

The RPG genre is at its height with games by Horse-Drawn, Palm Studios and BM Games improving the design/tech capabilities of RPGs with each new game.

Dark Entertainment, Roleplains, Lockness and Satyr are relatively new studios that are paving the way for game development with new innovative genres and new types of gaming. With PC being a prime target for such new innovative games, it seems the platform is still relevant in these times.

Horse-Drawn are branching out into the arcade market with Voidrunner and Higurashi. It remains to be seen of their success.

While the North American game market has never been busier, it appears that Europe and Japan are still ripe for the taking when it comes to game/console devlelopment.

3 Likes

8th January 1985
Horse-Drawn Games
Founded and Owned by Irene Stevenson
Based in Scottsdale, Vermont, USA

Horse-Drawn Games, known for interactive fiction computer games, released their new console in North America today. The Gamewagon was originally slated for a holiday 1984 release, but technical issues delayed its production. The Gamewagon is available in 3 different variants; A, B, and C, priced at $350, $250, and $175, respectively. Four games have been released along with the Gamewagon, but it is also compatible with Horse-Drawn’s older interactive fiction titles.

Gamewagon: Play

Included with all Gamewagons, but not available for individual sale. Gamewagon: Play is a collection of 8 simple games. All included titles feature 2d 8-bit graphics and monaural sound. The individual games do not support save files, but Gamewagon: Play keeps a file of the player’s scores. Half of the games include a 2-player mode for players with a second controller.

  • Turbo Tennis, a tennis game for one or two players.
  • Kart Dash, a kart racing game for one or two players.
  • Super Trivia Time, a trivia game for one or two players.
  • Gamewagon Hoops, a basketball game for one or two players.
  • I Can Decorate, an interior design game for one player.
  • Gamewagon Antfarm, an ant farm simulator for one player.
  • Gamewagon Fishtank, an aquarium simulator for one player.
  • Gamewagon Skeeball, a skee ball game for one player.

Astrid’s Pony Tales

Astrid’s Pony Tales bears a passing resemblance to some of Horse-Drawn’s earlier work, but is set in a new universe separate from Happy Valley. Astrid’s Pony Tales features 2d 8-bit graphics, monaural sound, simple cutscenes, and save game support. The game is set within a framing device of an old mare named Astrid telling a bedtime story to her grandchildren.

The player controls four characters. The name, gender, character class, and color scheme can be chosen for each character. There are six different character classes; destrier, charger, berserker, witch, oracle, and mystic. Due to space limitations, the class titles are truncated to dstrir, chrger, and brsrkr. Witch, oracle, and mystic are unaltered. The default characters are Roslyn (destrier), Juliet (charger), Astrea (oracle), and Yuria (witch).

While primarily a one-player game, it is possible for a second player to control some characters during battle. Each character can be set for player 1 or player 2 in the config menu. Player 1 has full control outside of battle. Developer Irene Stevenson estimates 15-20 hours of gameplay for typical players.

Astrid’s Pony Tales comes with an instructional manual, a story booklet starring the default protagonists, a double-sided poster (world map on one side, default protagonists on the other), and a page of stickers depicting significant characters and enemies. Astrid’s Pony Tales retails for $50, but a free copy is included with the Gamewagon-A and Gamewagon-B.

If the Gamewagon is connected to a printer, the player will be able to print stat sheets for each character, dungeon maps, and coloring pages.

After a thousand years of peace, a long-lost island rises in the middle of the ocean. With its return comes chaos. Wicked things swarm the world and spread despair across the land. Four brave ponies must band together to defeat the evil power and seal the island away once more.

Higurashi

Higurashi is a side-scrolling action game in which the player controls a ninja warrior. It features 2d 8-bit graphics, monaural sound, and save game support. The player-character can duck, jump, slash with a sword, or throw a knife. The objective is to defeat a rival ninja clan. A second player can join, but enemies are more numerous and bosses are tougher in 2-player mode. The protagonist is Haru. The player 2 character, Kaito, only exists within 2-player mode and is not referred to in the storyline.

Horse-Drawn Games states that Higurashi is not a game for children, and markets it to mature players. However, the Electronic Game Rating Association (EGRA) has appraised Higurashi and approves it for all audiences.

Higurashi includes an instructional manual, a poster, and an art book. It retails for $45.

The ruthless Inago ninja clan have all but exterminated their rivals. Lead Haru, the last of the Higurashi ninjas, on a quest of revenge against the wicked ninjas who slew his clan.

Voidrunner

Voidrunner is a top-down shoot-em-up in which the player pilots a small space ship. It features 2d 8-bit graphics, monaural sound, and save game support. The player can equip their ship with both a primary weapon and a secondary weapon. Primary weapons include fast-firing machine guns or slow-firing cannons, with two weapons in each category, and an auto-cannon that combines the characteristics of both. Available secondary weapons are homing missiles, micro missiles, rockets, and a laser cannon. Primary weapons have unlimited ammunition, but secondary weapons must be replenished with pickups.

Beating the game unlocks a different ship for the player to use. This ship not only looks different, but also moves slightly faster, enabling the player to more effectively dodge enemies. The bonus ship uses all the same weapons as the default ship. A second player may join, and uses the same type of ship as player 1, but in a different color scheme.

Voidrunner includes and instructional manual, a poster, and an art book. It retails for $45.

The void is rife with danger, but highly profitable for traders courageous enough to brave it. That’s where you come in. You’re a voidrunner, a veteran mercenary in the employ of a major trading corporation. Clear out the space pirates, and guarantee safe passage for the cargo ships!

1 Like

12th January 1985
Palm Studios - Main Headquarters
Located: Stockholm; Sweden
Funds:5%

Company History - Palm Studios

Palm Studios opens it’s doors in Stockholm Sweden, He studied programming at the university of Stockholm for 3 years after he went and worked for Scania a Truck manufacturer where he programmed industry computers and their top of the line Industry Robotics making sure they worked. However he had always had a creative side and when he saw some news about the consoles that was being created over at the other side of the Atlantic he decided to give it a try.

He started to work on his very first game before he created his Company, This was at the same time he still worked for Scania, however he managed to get enough funds to Start his own Company which he did.

The Company Headquarters where in the middle of Stockholm and was in an apartment he rented for the purpose of the company.

it was there where his real first Project started behind closed doors.

##Current Game Projects ##

And they came!
Genre:Text based Strategy Game.
Pricing: Not Decided

Summary: It’s a text based strategy game where you control earth’s defences against an impending alien invasion.
You manage the funding,research,Workforce of the army and loadouts. the game itself progresses from the year 1984. The story part is mostly Newspaper texts about various events that unfolds depending on what the player chooses to act in the events that comes.
It has 3 endings that the player can get.

The Game is being Developed for the PC, But Rick Palm has sent out interest letters the the major Console Manufacturer with a first part Demo-version on a floppy disk in hopes to catch their attention.

1 Like

19th January, 1985
*Congames
Located: *Miami, Florida, United States
Funds: 5%

Congames History

Congames, a new company found by Condor Gandhi, has just released their first console, GamerCon. Condor Ghandi had much interest in the gaming industry and was once the one with the most games in his city. He tried programming games since he was 11 years old. He thought it was so much fun that he studied on the Academy for Programming. After he completed his study he thought about opening a new game company, which would compete with Horse-Drawn Games. He wanted to make better games then them, and wanted to make the people have fun with his games, because he didn’t think Horse-Drawn Games deliver the content he can be giving. He thought about opening a game company a long time ago, but this time he felt he had to do it. It was 3rd March, 1984. The day that Condor had opened the headquarters for Congames, located in Miami. He hoped to deliver hgh-quality content in a fast future.

After a long time his first game came out. It was called Adventure Sands and released on 11th July, 1984. The game went well and had good sales. The game made him so much money that he had enough money to think bout making a console in a short future. He borrowed some extra 50.000$ from the bank but he thinks it’s gonna be worth it. The console, which was announced on 23rd November, 1984 was not the most complex console which it could be. He found a fast factory who could made the console in no-time and there we are. 19th January, 1985. The day that the GamerCon finally got released. It hopes to compete with the console by Horse-Drawn Games, the GameWagon which came out 9 days earlier. The GamerCon currently has 2 editions. The GamerCon Lite and the GamerCon Limited. They had a difference in prices by 100$, which means they are overall cheaper then the console by Horse-Drawn Games. The GamerCon Limited got also a remaked version of Adventure Sands with it, totally free. We will see how this escalates in the future.

Current Game Projects

There are no new game projects yet because they were busy with the GamerCon for a long time. Although, fans are awaiting an announcement soon because they think there will be a game coming soon for the GamerCon. As long as nothing is announced yet we can’t say anything.

1 Like

23th January,1985
Lockness Software
Located: Inverness,Scotland

Funds:5%

History

Lockness Software was founded by Quinn King on January 5th of 1984, who wanted to make a tool for PCs to carefully inspect photos, namely the Surgeon’s Photograph and stills from the Dinsdale film. While he was working on it, he discovered a programming trick for CGA that involves changing the character cell height on the 80x25 text mode, which quadruples the text rows displayed, and using character 221 or 222. After that, by changing the background and foreground colors, each half of these smaller character cells can be treated as a pixel, creating a 160x100 “graphic” mode with 16 colors.
However, he realized that this photo tool would require a more powerful computer, and canned it. He then started a adventure game for PC, which was released a few days ago. This game, which translated name is Knight’s Quest, sold okay and was well reviewed. He has plans to release the game in the United States, and is looking for a publisher.

30th January,1985

a Letter arrives at Congames And Horse-Drawn Games Signed by Palm Studios - Stockholm Sweden on the back.

Letters Content

Hello my name is Rick Palm, i live in Stockholm Sweden and also work there, Recently i open my very own Gaming Studio called Palm Studios and have been working on a Game, i added a Floppy disk with limited content for you to check out after you have read the letter.
The reason why i write you is beacuse i do see a market potential for your consoles here in Scandinavia and ofcourse Europe and would like to if possible release my first game on your console, and That is why you get a small Demo of the game, it is not yet finnished but soon.
I am also wondering if there might be a chance to do a long lasting contract, where say i have to create a set number of games for your Console?. Games Exclusive for your console/s only.

The game that is here is a Text based Strategy game i have developed for PC Called - And They Came!
Summary: It’s a text based strategy game where you control earth’s defences against an impending alien invasion.
You manage the funding,research,Workforce of the army and loadouts. the game itself progresses from the year 1984. The story part is mostly Newspaper texts about various events that unfolds depending on what the player chooses to act in the events that comes.
It has 3 endings that the player can get.

Sincerly yours
Rick Palm
Palm Studios - Stockholm Sweden.

5th February, 1985
*Congames
Located: *Miami, Florida, United States
Funds: 5%

The letter which recently had arrived at Congames’s headquarter has made an impact on them. They decided to send a letter back.

Letter Content

Hello Rick Palm,

We are very happy and pleased that you are willing to work for the GamerCon. I think this is a good oppurtinity for a indie game maker like you. The problem is that we have to ask for a license cost of 100k. We think this is a big number, but will be worth it after your game came out. The game has an amazing concept and we would love to see it on our console. We will think about a contract after the game is released on our console. We want to see what our customers think of it before we might sign a contract for games our customers don’t like. Thank you!

Awaiting an answer,
Condor Ghandi, CEO Congames

A letter arrives at Horse-Drawn Games.

Letter Content

Hello, my name is Quinn King, founder of Lockness Software. So, I have heard you want something new. I have wondered if you would like to have a distributor for England and Scotland. So, I will offer to distribute your console and games if you publish “Knight’s Quest”. I will port it to the Gamewagon if you give me a free license for your fine system.

Rick Palm sends an reply to Condor Ghandi.

Reply Content

Hello once again Mister Ghandi, i do agree on the license fee of 100k $ but are wondering if by chanse that can be taken of from the profit of the game sales on the Console.
Otherwise i am currently forced to release it on PC and eventually port it to your console. which also works for me but will prolong the release of the game on your console by maybe as much as up to a year maybe more.

I do understand your position in this discussion.
What if i throw in that once a year i have to create exclusively a game for your consoles, and your consoles alone to lover the license fee a bit?

Awaiting an answer,
Rick Palm, CEO Palm Studios

26th February, 1985
*Congames
Located: *Miami, Florida, United States
Funds: 5%

Condor Ghandi replies to Palm Rick, Palm Studios.

Letter Content

Hello Rick Palm,

We will make the license fee a one time payment, which can be split up into periods. We want you to first pay the license fee and then make a game for our console. You might be able to release the game on the PC first and then use the money you gained from it to get a license for our console. We would think it’s even better if you make a whole new game for our console, because we like exclusive content. Our customers will be forced to buy our console and eventualy buy your game. This will highly increase the sales. We would like it if you make 1 exclusive game for our console once a year. We still have to ask for the 100$ license fee but we can give you more % of the sales of your first game to get the money up more for a moment.

Awaiting an answer,
Condor Ghandi, CEO Congames

30th February, 1985
Horse-Drawn Games
Scottsdale, Vermont, USA

A reply has been sent to Palm Studios.

Letter Content

Thank you for you interest in developing for the Gamewagon. Horse-Drawn Games has a one-time licensing fee of $80k. However, we are willing to discuss a payment plan if need be. Or, you may agree to give us a percentage of money earned on a game published for our console. A lasting contract will be discussed after the release of your first Gamewagon game. I wish to see how your work performs in the open market before making a commitment.

Regards,
Irene Stevenson
Horse-Drawn Games - Scottsdale, Vermont

30th February, 1985
Horse-Drawn Games
Scottsdale, Vermont, USA

A reply has been sent to Lockness Software.

Letter Content

I have considered your offer, and I find it agreeable. We at Horse-Drawn have been puzzling over the best way to break into the European Market. We agree to provide a free development license in exchange for distribution in England and Scotland.

Regards,
Irene Stevenson
Horse-Drawn Games - Scottsdale, Vermont

2th March, 1985
A reply has been sent

Letter Content

Okay, Expect a launch around the holiday shopping season, because we need more software and a bit of time so we can hype up the system. We need to also analyze what the Scottish and the British like in home computers. A cheaper price, no games (Instead, we have a BASIC programming cart, with 1 floppy.) and games just include the cart and manual. To get a copy of Gamewagon Play!, you will have to join the Pony Club, a coding club that costs 5 pounds, gives you a free copy if you agree to get the service for a year. It includes a small magazine with coding tips, questions, and 1 or 2 game reviews. Is this okay?

8th March, 1985
Horse-Drawn Games
Scottsdale, Vermont, USA

A reply has been sent to Lockness Software.

Letter Content

Yes, that is an acceptable arrangement. I look forward to doing business with you.

Regards,
Irene Stevenson
Horse-Drawn Games - Scottsdale, Vermont

12th March, 1985
Lockness Software
Funds: 5%

Annoucement

There is rumored development of a port of Knight’s Quest to the Gamewagon. However, Quinn King said “I can not confirm or deny this rumor right now.”

17th of March, 1985

Announcement

And They Came! have been shipped to various gaming media papers to aquire a review before it is released next month on the European market to see what kind of rating it gets.

Palm Studios announced they are working on a new Project that will be given information about at a later date.
Project is called Dalelician Horse.

24th March. 1985

PlayGame Productions (PGP for short)
CEO and Co-owner: Liam Hinsley
VP and Co-owner: Sidney Meterly
HQ: Macclesfield, UK
History:
Started as a software company called Reboot Productions, helped with the creation of Windows 3.0 which helped fund them. They later set there eyes on the gleaming jewel of the video game industry and re-branded them selves as PlayGame Productions. After a few months of research, PGP was ready to make there first game. It took them 13 months, and didn’t sell very well. Shaken, Liam didn’t go out for months, until Sidney managed to talk him into making there first game idea, a fantasy RPG, which is now under development

Current Project: Myrune
Genre/Topic: Fantasy RPG
Graphics: 16 Bit 2D
Sound: Mono
Price: 4.99 Pounds
Platform: PC
Summary: A state of the art game using amazing 16 bit graphics, many people have heard about this new game and are looking forward to it. It will use a brand new HUD system rumored to add a new bar nicknamed “Mana Points” or MP for short. The game is to be rolled out later this year and will be sold only on the PC. The world is completely free to explore and will have several different endings, one of which were you become a master sorcerer using the new MP system!

29th March, 1985

PlayGame Productions

Announcement

PlayGame Productions has surprisingly released Myrune incredibly early, CEO Liam Hinsley said "The game has actually been finished for quite some time now, I just wasn’t sure about releasing the game this year but I have played the game and decided it was time to release it!"
The game is now available in all decent game stores around Europe and America!
Co-Founder Sidney Meterly said “We are now in the design stage for a huge game, but we will have to wait as the technology required just isn’t available yet! It is a huge shame so we are starting on a new project very soon and we hope to release it this year! The other game will be put on hold until better technology is available and cheap enough so we don’t have to sell the game for a ridiculous amount!”

A letter arrives at Play Game Prouductions

Letter

I’m impressed with your work on this game. Shame you need a PGA card to play it.

3rd April, 1985

PlayGame Productions

Announcement

PlayGame Productions has announced a new game called Space Captain. The game is still in early development but from what has been said, it will be a space-simulation game! CEO Liam Hinsley said “I want players to feel more in control with simulation games. That’s why we are making this game. You will be able to customize in more detail than ever! You will be able to name key members of your crew and the ship it self! You will also be able to go to any planet in the game, no matter what!” Many fans are looking forward to this game and cannot wait!