Okay, I just found a really stupid typo in the code that caused the spying research to take a REALLY long time to finish. I’m not sure how I mixed up the research duration with the cost, but anyway, 0.1.4 is out and fixes just that.
[b]0.1.4[/b]
Fixed code typo that made the “spying” research take 30 times longer than it normally should.
Now multiple players with the same company name won’t mess up the game
1;Maybe when players release a game. A bar pops up showing the scores of the following game? Just like if it was released.
2;When a player releases an engine it announces it
3;More news pop ups about the other players company and earlier questions and choices about them?
@Darkly I can’t connect to my own server. I have the proper IP, port forwarded, and all, should I attempt to connect with localhost? It says that the IP doesn’t work or something similar.