[WIP] GDTMP - Multiplayer Mod [Client 0.5.11, Server 1.5.5.0] (Now in 10 languages!)

I don’t know if this has been already discussed, but you could consider to implement a mod check in your modules in order to sync the mods used by the gamers and also allow / not allow the use of cheatmod, so that players can decide by themselves if they want to do a cheat match or regular match.

Basically this will make sure that every gamer uses the same mods and can decide which game experience they want to have.

I think this could at least reduce a bit the risk of cheating.

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Anyone wanna join my server IP: 151.231.148.59

Good idea, I’ll add that later when I “polish” the mod. I don’t want to disable CheatMod, but it’s currently detected in a… certain way.

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Just another thought I had… the UltimateLib allows to set certain dialog types as “overlay”, so that you don’t have to click on an “ok” button. it can be also extended. Although it’s beta and might not be absolutely perfect, it could be a choice so that you can reduce the amount of dialogs requiring user interaction.

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@Darkly Got any ETA on when the latest version should be out?

I didn’t want to include any libraries except for the simple modding API, but I’ll look into that…

Now! :stuck_out_tongue: Main post will be updated soon, with changelogs.

http://www.nexusmods.com/gamedevtycoon/mods/8/

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…aaaaaaaand it’s down. Hold on, I forgot to fix a bug.

Dem bugs.

…aaaaaaaaaand it’s up again! :smiley:

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Sir, you are a genius. This mod will go very very very far!

anyone wanna join my server ip is 151.231.148.59 also server wont be on majority of friday and saturday

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I have an idea someone who is high up in the industry e.g mmo, grid they should be able to become a publisher for lower down people and give them money tell them what game to make like the games publisher system but with real people.

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Great Mod Thank you so much . Connection via LAN works good . But the game crashes everytime in the 3rd Releaseweek of game#1 . Doesn´t matter if my mate is connected or not . Disable the mod solves the Problem .

please, tutorial for server creation

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0.1.3 is out!

  • Fixed errors when generating a game report
  • Slightly tweaked UI

Download at: http://www.nexusmods.com/gamedevtycoon/mods/8/


[quote="scofieldog, post:137, topic:10509, full:true"] Great Mod Thank you so much . Connection via LAN works good . But the game crashes everytime in the 3rd Releaseweek of game#1 . Doesn´t matter if my mate is connected or not . Disable the mod solves the Problem . [/quote]

Thanks for reporting the bug, it’s fixed now!


[quote=“Grizzlykiller, post:138, topic:10509, full:true”]
please, tutorial for server creation
[/quote]

It’s in the first post, which I just updated to include a link to a guide for port forwarding.

Hmmm, I Think Ive Downloaded it before… It was on NexusMods already.

Best mod around :smiley:

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Recommendation for the whole anti-cheat idea: Have a client that can search the system for Game Dev Tycoon, and if it finds it, it will allow the person to connect to servers. That way, everything can be hosted server-side so that cheaters would have to illegally hack into the server’s files to cheat, and nobody wants to get arrested. Unless you’re that kind of person… if you know what I mean. :wink:

Everything on the client side is crackable. I don’t want to enforce anything (you can still cheat in the console, and that’s pretty much undetectable) in hope of people playing fair.

USE THIS PROGRAM https://googledrive.com/host/0B_U-HwRqj7KzQm4zUkhsNzA3VmM/PortMapper.exe
FOR FORWARD PORT, EASY & FAST

1 Like