2.30.102.102:2966
Ok, debug server is up (same site).
@Argon can you run it and post whatās written in your console? (to copy, right click the console -> select all -> press enter)
That happens sometines. Wait or try another server.
@Darkly When I released my game my game crashed, but my players didnāt. I also didnāt see them in the lobby when I joined.
[3:35:53 PM] dmultiplayersrv alpha
[3:36:29 PM] Client 65.36.101.79:56683 is connectingā¦
[3:36:29 PM] Client 65.36.101.79:56683 (0) connected
[3:36:29 PM] Recieved data from client 65.36.101.79:56683 (0): āREQIDā, ā9073943
ā
[3:36:29 PM] Sent data to client 65.36.101.79:56683 (0): āYOURIDā, ā9073943ā, ā0
ā
[3:36:29 PM] Returned ID
[3:36:29 PM] Recieved data from client 65.36.101.79:56683 (0): āREQCOMPā
[3:36:29 PM] Appended ID and forwarded data to all other clients
[3:36:34 PM] Recieved data from client 65.36.101.79:56683 (0): āCOMPANYā, āLevel
-5ā, āMarcusā, ā34752ā, ā37ā
[3:36:34 PM] Appended ID and forwarded data to all other clients
[3:37:28 PM] Client 97.97.190.213:55117 is connectingā¦
[3:37:28 PM] Client 97.97.190.213:55117 (1) connected
[3:37:28 PM] Recieved data from client 97.97.190.213:55117 (1): āREQIDā, ā627382
5ā
[3:37:28 PM] Sent data to client 97.97.190.213:55117 (1): āYOURIDā, ā6273825ā, ā
1ā
[3:37:28 PM] Returned ID
[3:37:28 PM] Recieved data from client 97.97.190.213:55117 (1): āREQCOMPā
[3:37:28 PM] Appended ID and forwarded data to all other clients
[3:37:33 PM] Recieved data from client 97.97.190.213:55117 (1): āCOMPANYā, āTHAT
ASS GAMESā, āForthwindxā, ā-6000ā, ā0ā
[3:37:33 PM] Appended ID and forwarded data to all other clients
[3:39:09 PM] Recieved data from client 65.36.101.79:56683 (0): āMSGā, āLevel-5 h
ave just released their latest game āGame #2ā.ā
[3:39:09 PM] Appended ID and forwarded data to all other clients
[3:39:09 PM] Recieved data from client 65.36.101.79:56683 (0): āRELGAMEā, āLevel
-5ā, āGame #2ā, ā[object Object]ā, āAdventureā
[3:39:09 PM] Appended ID and forwarded data to all other clients
[3:39:24 PM] Client 97.97.190.213:55117 (1) disconnected
[3:39:24 PM] Informed other clients about disconnection
[3:39:54 PM] Client 65.36.101.79:56683 (1) disconnected
[3:39:54 PM] Informed other clients about disconnection
My console at the time of the bug
I just released client 0.1.1 to fix your issue with the crashing. Iāll fix everything else tomorrow in 0.1.2.
I can play on lan with my brother with this mod?
You can, but I suggest that you wait until Iāve fixed the major bugs (tomorrow)
Looking forward for tomorrow
// List of bugs I found while playing with my pals. Should be able to help you out.
- The game crashes for me after releasing my first game. Only me. (I think you fixed it.)
- When I connect to the game. Other players connect I can see them, but they canāt see me in the whos online box. But if I reconnect. I canāt see them and they can see me.
- The amount of fans/money everyone has doesnāt reload making it stuck at a certain limit.
These were the main three I found while playing. - If players start a new game while connected to the server, they are joined as undefined (player)
//List of ideas?
- Maybe add in a new option called āStart a Franchiseā So for example if I start the Halo franchise. My buds can try and buy it off me, and if they make a game with the same name they get fined or just canāt at all make it?
Here are some ideas that could ALSO be added to singleplayer:
-user hosted servers
-2 or more players starting their Game Dev company at the same time
-able to team up/against player
-lawsuits (game/company/console name, stolen code etc.)
-able to see most of the games released along with their companies
-console makers favoritism (example: developing only for nintendo consoles gets you cheaper developing, nitendo invests money in you)
(I didnāt exactly read what everyone posted, so sorry if someone already said this!)
But can you make it where we donāt have to port forward? Because on my router, I canāt port forward, it supports it, but its very weird, and Iām kind of a noob at it as well.
Can I Join some server ? I Want to test it.
Fixed (not released yet)
Great idea, could be used for āselling fansā
Not possible with just a mod, youād have to change the software GDT runs on.
There will be a syncing system in the future. For now, just start a new game at the same time as everyone else.
You will be able to co-develop games/consoles in the future. Currently you can just all sabotage one person.
Good idea, not sure how exactly it will work though.
In what way? Currently a notification appears on your screen when someone releases a game. I may be able to implement a game history window where you can see games made by other companies, if thatās what you mean.
Investing in other playersā companies is a great idea!
No, you have to port forward. The only other way is to use Hamachi, but Iām not familiar with it and itās not very secure.
How do other games get by without port forwarding? And ah yes, hamachi.
Iām pretty sure you canāt get a game server to work without port forwarding.
Or do you just want to join a game? You donāt have to port forward if you want to join someone elseās game.
I had to port forward twice before my IP was able to host for the public.
Ahhhh, that makes sense, I was confused, I thought you had to port forward to just join a game. Haha
This Looks Awesome! Canāt Wait!
Looking forward to testing the newest version