[WIP] GDTMP - Multiplayer Mod [Client 0.5.11, Server 1.5.5.0] (Now in 10 languages!)

Gj @Rex0099 :smiley: Can you guess the date? (assuming you don’t live that far “east”)

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@Darkly i have done my homework. E3 starts on the 10th June and the world cup starts on the 12th… so the 11th?

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Matt Smith?

Ding ding ding, correct! @Rex0099 is the winner of this fabulous… um… cake :cake: :smiley:

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Hey there is still cannot read property data error when i use other mods

Can you download and enable the better error handling mod, and post a screenshot of the error screen that appears instead of the small dialog?

@Darkly

Hai!

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Hai! :stuck_out_tongue:

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Where’s the update? :smiley:

11th

Tomorrow.

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Oh, I thought today. I said nothing. whistling

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It’s the 11th.
yay

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This could be the first time I comply with the ETA… xD

Stop talking, start coding. :stuck_out_tongue:

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The (possibly last) major update for GDTMP is here! As usual, there will be a lot of new bugs. Most should be fixed within a week or two. (Quicker if you guys help me by reporting them!)
Note: The syncing part of the co-development feature is a little finicky right now, so it’s best if you click the release button at the same time as the other person, and stay online during the entire development process. It will be improved in the minor updates.

Client 0.5.0 (The XXL Update)

  • You can now co-develop games with other companies!
  • View detailed information/stats about other players! Use the “i” button just above the top right corner of the server list
  • Advanced spying now lets you get (not take away) topics and researches from other companies if the budget is high enough!
  • Compare your scores in the highscore menu!
  • Added Portuguese (Brazil) translation by @xujozer!
  • Modders can send and receive custom data!
  • Added a chat button next to the info button
  • “Corrupt game” sabotage option also creates bugs in the target
  • A message is displayed when other players get achievements
  • Added “connecting” message
  • Smoother dialog buttons and animations
  • Added “show only chat messages” option in chat dialog
  • Improved the way servers are pushed to the history
  • The server list restores itself automatically if it fails the first time
  • More death causes
  • The player list won’t extend beyond the window height anymore
  • Multiplayer context menu items no longer show when not connected
  • Trading, advanced spying and sabotage dialogs now close when you disconnect from a server
  • Minor layout changes
  • Adjusted how long it takes to research multiplayer researches
  • Localized previously unlocalized messages
  • Proper localized research names are now displayed in the “X has researched Y” messages
  • Updated German translation
  • Updated Russian localization
  • Updated Serbian (Latin) localization
  • Updated Spanish translation (updated by @Pulibara)
  • Updated Swedish localization
  • Updated Turkish localization
  • Fixed trading causing errors
  • Fixed error showing up when taking a console off the market
  • Fixed trades/advanced spying/sabotage sometimes executed with the wrong company
  • Fixed the assassination confirm dialog not caring whether “yes” or “no” is picked
  • Fixed kick messages showing up when they shouldn’t
  • Fixed trade message not being formatted
  • Fixed error when opening the server browser without a connection
  • Fixed the minimize button being misplaced after maximizing sometimes
  • Fixed a few other bugs that nobody would ever find
  • Compatibility with server 1.5.0.0

Server 1.5.0.0

  • Added optional server-side saving! Use “set serversidesave [true|false]” to enable/disable in the console, in the GUI you can change it in the settings dialog. This feature is disabled by default
  • Added a more visible message in the GUI when a new version is available, and the window will also flash
  • You can now see what mods players are using in the player information dialog
  • Made it possible to copy text from the GUI console
  • Made the player list more detailed
  • The console now also displays your local IP address
  • Added optional reason parameter to the ban command
  • Better performance with lots (and I mean LOTS) of players connected
  • Better security
  • Changed a few messages
  • Disabled “tabbing” in the main form
  • Fixed trading data not being sent to clients
  • Fixed tabbing in the other forms
  • Fixed kicking players for “poll” when they open the server browser while connected and other bugs related to the server not getting the client ports
  • Fixed “System.AggregateException” errors showing in the GUI console (they will still show in the regular console though)
  • Fixed “System.InvalidOperationException” errors showing up rarely in the GUI console
  • Fixed automatic port forwarding not working at all (still not sure whether it fully works now though)
  • Fixed update checking not working
  • REQUIRES CLIENT 0.5.0 OR LATER

**[size=25][url=http://www.nexusmods.com/gamedevtycoon/mods/8/]Download here![/url][/size]**
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Yay forums are back up!

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Okay, so co-development doesn’t work. Fix ETA: Tomorrow

If you have any other issues, please post screenshots so I can fix them. :slight_smile:

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ERROR: Mod incompatibility between players

That usually happens when you try to co-develop a game with a custom topic that the other player doesn’t have (i.e. you use a topic from Camelot but your friend doesn’t have that mod enabled).

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Did you fix the co-development bug?
(just asking)

EDIT: Uhhhh, Darkly?
I don’t remember server version 1.4.1.1 being the latest.
And: