Never heard of that happening since February, but I’ll check it out.
Also, I get this error when I take my console off the market manually. Both offline and online.
Already fixed in 0.5.0, it was a code typo on my part.
Status update: The server browser went down yesterday due to ISP issues, but it’s back up now.
When I’m done with it I’m actually going to try (at least almost) finishing it today since I’m not going to be doing anything important. It’s actually the largest update yet, too.
Today?
Probably not. But I’m working on it right now, and it’s pretty close to being complete
Also, the announcement of the day is the current changelog. This one doesn’t include translation additions or updates but they will be in the final changelog:
Client 0.5.0 (The XXL Update)
- You can now co-develop games with other companies!
- View detailed information/stats about other players! Use the “i” button just above the top right corner of the server list
- Advanced spying now lets you get (not take away) topics and researches from other companies if the budget is high enough!
- Compare your scores in the highscore menu!
- Modders can send and receive custom data!
- Added a chat button next to the info button
- A message is displayed when other players get achievements
- Added “connecting” message
- Smoother dialog buttons and animations
- Added “show only chat messages” option in chat dialog
- Improved the way servers are pushed to the history
- The server list restores itself automatically if it fails the first time
- More death causes
- The player list won’t extend beyond the window height anymore
- Multiplayer context menu items no longer show when not connected
- Trading, advanced spying and sabotage dialogs now close when you disconnect from a server
- Minor layout changes
- Adjusted how long it takes to research multiplayer researches
- Localized previously unlocalized messages
- Proper localized research names are now displayed in the “X has researched Y” messages
- Fixed trading causing errors
- Fixed error showing up when taking a console off the market
- Fixed trades/advanced spying/sabotage sometimes executed with the wrong company
- Fixed the assassination confirm dialog not caring whether “yes” or “no” is picked
- Fixed kick messages showing up when they shouldn’t
- Fixed trade message not being formatted
- Fixed error when opening the server browser without a connection
- Fixed the minimize button being misplaced after maximizing
- Fixed a few other bugs that nobody would ever find
- Compatibility with server 1.5.0.0
Server [b]1.5.0.0[/b]
- Added optional server-side saving! Use “set serversidesave [true|false]” to enable/disable in the console, in the GUI you can change it in the settings dialog. This feature is disabled by default
- Added a more visible message in the GUI when a new version is available, and the window will also flash
- You can now see what mods players are using in the player information dialog
- Made it possible to copy text from the GUI console
- Made the player list more detailed
- The console now also displays your local IP address
- Added optional reason parameter to the ban command
- Better performance with lots of players connected
- Better security
- Changed a few messages
- Disabled “tabbing” in the main form
- Fixed trading data not being sent to clients
- Fixed tabbing in the other forms
- Fixed kicking players for “poll” when they open the server browser while connected and other bugs related to the server not getting the client ports
- Fixed “System.AggregateException” errors showing in the GUI console (they will still show in the regular console though)
- Fixed “System.InvalidOperationException” errors showing up rarely in the GUI console
- Fixed automatic port forwarding not working at all (still not sure whether it fully works now though)
- Fixed update checking not working
- REQUIRES CLIENT 0.5.0 OR LATER
Ah, didn’t know 0.5.0 was the big one.
Can’t wait for it! But I guess I have to…
Darkly a new idea Co-develop game engines i am speak french sorry
I’ll consider adding that later
ok
Good news: The update is almost done! All that’s left is figuring out how to synchronize the finishing up and release of co-developed games (suggestions are welcome), and some testing.
Oh, and for people working on translating the mod or updating their translations… if you can’t finish before I release it, there’s always the minor updates
Last month I sent an e-mail to one of the gaming magazines in Turkey, mentioning your mod and my translation and here it is!
To all Turkish users, if you encounter a problem about the Turkish translation, contact me so I can help.
“Eğer Türkçe yama ile ilgili bir sorununuz varsa bana ulaşın.”
Wow, that’s amazing! Really cool that it got into the magazine, too! You’re awesome
E3!
I’m pumped.
(SIMS 4 IKDFOJXSUDKFDNSIHSDSAKBFNASUD)
@darkly urm, all i can see is the world cup and E3 . I’m guessing this means you will be going to them
Nope. Not going to either of them, although I sure wish I could.
Hint: It’s related to GDTMP
@Darkly for E3… arggh. some type of award. for the world cup… i don’t know, I’m out of ideas for that one
Assuming my plans don’t change, I’ll keep posting hints until someone figures it out.