If you could tell me the error.
@braeden98765678 Hi. The error should tell you in which file and on which line the error has been detected. Can you make a screenshot out of it? As a hint: You can paste a screenshot directly into a forum post
If you want, you can also send me the .ume file at support@greenheartgames.com and write that itās for āalphabitā
Just another hint:
You donāt need to upload your mod to Workshop to test it. Simply drop the mod folder it into the GDTās mods folder and you can test and play-test it before uploading it to Steam.
http://gyazo.com/4e84d3a75c6957c0a10f1878969c7ebc that isnāt helpful I would guess so Iāll send you the file. Also I worded that in a weird way I meant I was going to test it then put it on steam, so yea
did you get the email? Iām kind of not sure because you havenāt said anything :.
Yes. Iām looking at it.
The error was caused by the wrongly generated ID. If you take a look at the generated ID, you will see that there is a dash and a ā(Viking)ā inside. This wasnāt meant to be allowed, so Iāll need to fix UME to correctly handle this.
In the meantime, you could edit the ID, switch to manually and use an ID like: ConsoleWar_BraedenViking. That should work, then.
Apologizes for any trouble caused by that. Fix will be released very soonā¦
Thanks for the help! Iāll fix that.
it would be nice if you updated it now since i have beta access and would like to upload my ume mod
but can i put the ume on the workshop and will it be able to play without crashing
Yes you can put the mod on workshop
What are you talking about, the workshop update is now public
well i didnt frickity frack know that
I have a couple of questions.
- With creating Platforms, how do we set it up to never retire? Like PS5, Mbox Next and PC for example?
- How can we extend game play length?
- Can we create RPG elements, for example, make it so when you use design
or tech points to play the game you can level up that specific trate? - Can we edit all ready in game platforms, topics or research?
hey @alphabit. is the latest version of UME now supports XP and NET 4.0??? I havenāt made new mods. just updating my (almost) popular mod.
Just askingā¦
- True game end is in 260/12/4 All consoles get out of the market
- Advanced Modding, I donāt think UME Allows that.
- Simple modding, I can edit the marketshare or when platforms get out of the market right now.
So I used UME to make a mod in order to add a few topics. When I was done, I clicked āValidate project and codeā, and no errors were found. Then, I clicked āBuild expansion mod packageā, named it, and when I want to upload it on the workshop, or even just put in directly in my mod folder, nothing works.
If itās directly in the folder, an error message pops up, and if I want to upload it, I get this: āerror invalid game dev tycoon modā
What am I doing wrong ?
Thanks
Can you edit the console names? Or is that even alloud? My mod will add a lot of consoles and topics, I have put the Odyssey in now and my topics are these
Sandbox
Casino
Gameshow
Hotel
Them Park
TV Show
Tycoon
Zoo
Edit the names to what? Original? Thatās not allowed. The developers have changed the names to avoid issues.
Your alloud to have original names of stuff in a MOD not a game you sell, look at GTA there is mods to use original games. As long as you donāt make money on it, it should be alloud.
True that.
Is there like a guide for the console making?