Well, the UltimateLib should actually work on other systems as well. Are u sure that youāre talking about the UltimateLib and not the UltimateModEditor?
The UltimateModEditor can be used on a MAC providing that you have Windows installed on the machine as well ( http://support.apple.com/kb/ht3986).
I am talking about the editor. I have lib. But, why did you make this windows only? And can you suggest a mac alternative? (Sorry, I am not dual booting. I am not paying Microsoft money for a license.)
There is no particular reason why it has been done on Windows only. Probably because the developer (me) decided to do so, being primarly a C# dev
The editor has been developed using the Microsoft .NET framework, which means that basically all systems that do support .NET framework should be capable of using UME, but in the real world this is only true for a Windows OS.
ATM I donāt think that thereās a comparable MAC version. If you can get at least hands on a old Windows XP system, then you could use it, if not, Iām very sorry, but it isnāt possible ATM and there are actually no plans to create a cross-platform application (which doesnāt mean that there will never be one).
You could also try to use VirtualPC (but this still requires Windows on it).
Each class should be documented. You will have to manually call anything you want to use though. If you donā know how to do this you can use your UME projects to see examples and then apply that knowledge to other functions in the UL based on the documentation.
You can code in anything that does text. Notepad, sublime, notepad++, eclipse, dreamweaver, visual studio, etc, etc.
You donāt need to compile anything, just follow the format of the ume mods and you can will see how the files are put together to allow GDT to read the mods code etc.
###Important note###
The servers at abesco are undergoing a bigger maintenance and upgrade schedule, so downloads will not be available from the well known download location for a while (hours to a 1 or 2 days).
[spoiler]
I made an alternative link available on Google Drive to allow downloading the UltimateLib (also updated this in the first post in the link list). While in maintanence, please use the following download link: UltimateLib on Google Drive. Sorry for any inconvenience, but itās springā¦ time to clean up not only the household but also the server things
[/spoiler]
###Edit###
As of April, 12th, 22:30 CET you can download again from the official website.
Any way to get my hands on the documentation? Been working on a mod and was using it when the site went down; Figured it was updates / server stuff but would love to get my hands on the documentation so I can keep working on those parts of the mod.
###Reviewed Official Website###
Iāve done some slight changes to the official UltimateSuite website to keep things more clean and tidy.
This is how it looks now, hope you like it
I apologize, but I cannot seem to get UltimateLib working. Iāve tried everything under the sun short of reinstalling GameDev Tycoon to try and get this to work. No matter what, it appears red in my mod list. Is anyone else having this issue? I went to the website as instructed, downloaded version 1.3.3 and extracted the zip into my mod folder. I mean, it doesnāt get more cut and dry than that.
I am doing a loop through an array for my achievments using UltimateLib however they are all getting added twice. My array contains a simple array with objects. I am not sure if this is a bug or I am using UltimateLib incorrectly. I can provide the full file if you need just shortened it up. I checked and this loop is only being run once.
var achievements = myArray; //[{},{},{}]
for (var i=0,len=achievements.length;i<len;i++) {
UltimateLib.Achievements.add( UltimateLib.Achievements.create( achievements[i]) );
}