This page is officially doomed to the abyss of the past. No development will be continued by myself personally. This is due to this mod being a test… a test to see if I enjoyed software development of some sort or mod making (Low and Behold Turns out I don’t). This was a somewhat successful project, I set out to expand and make GDT more like what I wanted…realistic with the bucket-load of real computers and consoles. I was glad that I created the first version of the mod, but I knew I could make it better so I kept on expanding it till 1.5 which by the time it was in its second rewrite only to realise it was broken and I had to completely redevelop it again. I was a few stepping stones forward till I just said this is futile and I already have gotten what I wanted… to see how enjoyable software development was (not very).
So thank you all who downloaded and used this broken mod, and to those who gave feedback and suggestions. I was even surprised for that one time I got the first page on the steam workshop…only for everyone to find out that this mod was broken…
However, the mod itself isn’t dead…more to come.
Begin Original Page Text: some links may be broken
This is the Realistic Consoles Mod: The Remake, which is a remake of the Realistic Platforms mod released on this very same page. The idea is to reconstruct this mod with the same purpose, but this time doing it a slowed pace and adding new and revised systems.
For newcomers, this mods purpose is to add realistic computers and consoles based on real systems that were still in production during the 1980s and released after
Here is the list of what currently added systems are supposed to represent in real life as always names have been changed, in the mod.
- Atari 2600
- Atari 5200
- Atari 7800
- Atari Lynx
- Farichild Channel F
- Sega SG-1000
- TurboGrafx-16/PC Engine
- Game Boy Advance
- Sega Saturn
- Atari Jaguar
- Z-X Spectrum
- Amstrad CPC Line
- Atari 400/800 Line
- Commodore VIC-20
- Apple II Line
- Virtual Boy
- Neo Geo Pocket Line
- Bandai WonderSwan
- PSP Vita
- MSX Line
- Action Max
- Atari XEGS
- Bally Astrocade
- Neo-Geo AES
- Neo-Geo CD
- Neo-Geo MVS
- Phillips CD-i
- Casio PV-1000
- Amstrad GX4000
- Commodore CDTV
- RDI Halcyon
- Maganvox Odyssey 2
It ma look pretty lacking compared to the original but don’t worry more will be added. Please play on 35 years mode for as accurate dates as possible
Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=384339340
Version 1.7 can be downloaded here
Version 1.5 can be downloaded here if you want to manually install it the old fashion way
Download Version 1.0 here.
Version 2.0 In development
Version 1.7 - The "Oh wow this was finished update"
Before I state the contents of this update… I am obviously still alive and due lack of time I’ve had for awhile I haven’t continued development on this mod. However I am back and hopefully I can finish this mod before a certain date where spare time will be valuable and scarce again.
Any the name of this update is derived from the fact I forgot this was finished.
This update contains the addition of:
- 7 new consoles the Neo-Geo AES, Neo-Geo CD, Phillips CD-i, Casio PV-1000, Amstrad GX4000, C64GS and the Magnavox Odyssey 2.
[Technically the Odyssey 2 and the CD-i aren’t solely consoles but they’re usually classified as consoles]
- 2 Computers, the Commodore CDTV and the RDI Halcyon.
[Again technically these aren’t solely computers but the fit the roles and features of a personal computer]
- 1 arcade system, Yes an arcade system the Neo-Geo MVS as it is cartridge based
Version 1.5- The Handheld update: Released
- Added 7 handheld platforms consisting of the: Virtual Boy, Neo Geo Pocket Line, 3DS, Game.com, Bandai WonderSwan, PSP Vita, Microvision.
- Added 2 computers consisting of the TRS 80 and the MSX Line
- Added 4 consoles consisting of the: ColecoVision, Action Max, Atari XEGS and Bally Astrocade.
- Reworked a few minor issues.
Version 1.0 Initial Re-Release
- 15 systems added
- Reworked, notifications and events