Exactly What it Says on the Tin
Fire! Blizzard! It’s time for Doublecast, Ivalice’s favorite video game review radio show! Here’s your host, the ever-versatile Akamadoushi!
It seems like zombies are everywhere. I can’t even call it a recent trend, games have featured zombies either as a special mode or a central plot point for almost as long as there have been video games. But amidst a sea of gun-toting gore porn with some decay thrown in for show, Hide: Stay Hidden stands out.
I’ve played games in which the stated objective is to mow down the zombie horde with firearms. I’ve played games in which the stated objective is to run and/or hide, but there are abundant enough weapons and few enough hiding places that the actual objective is to just kill everything. Hide: Stay Hidden is the first survival-horror game I’ve seen that plays more like a stealth game than a third-person shooter.
There are weapons, certainly. You begin with a knife, and soon enough acquire a bat. The bat is weaker, but has more range and can knock enemies back. Using either of these weapons will most likely result in your death. You learn very quickly that killing zombies is not only the point of the game, but is a downright suicidal proposition. The knife’s faster kills are worthless against the bat’s knockback effect.
Zombies are slow, stupid, and nearly blind. But God help you if you somehow alert the horde. They are relentless. No matter how open the streets look, there are more of them in just about any direction. You may be able to outrun them, but chances are you’re running right into another pack.
The sound effects in Hide: Stay Hidden are the finest I’ve ever heard. You can hear your footsteps change depending on how fast you’re walking and on which surface. The zombies can hear you, as well. Running always attracts attention. A slow walk is generally safe, but some surfaces will amplify your footsteps no matter how slowly you move.
The solution, then, is to crawl. Crawling is very slow, but always silent. The downside is that if you’re spotted, you may not be able to get up in time to escape. Movement is highly situational. Can you crawl past that pack without being seen? Is it safer to run? Can you walk here without them hearing you?
When not actively chasing you, the zombie packs roam on their own. There are numerous hiding places throughout the game. Unless a zombie actually sees you go into a hiding spot, you’re safe. If you’re running from the horde and duck around a corner to hide in a box, they won’t have a clue where you are as long as none of them followed you around the corner before you hid. As I said, they’re kind of dumb. They don’t figure things out.
Confused zombies will lurk near your hiding spot for a short while, then give up and wander off. This is how much of the game is played; sneaking from hiding place to hiding place. Fighting is a guaranteed losing proposition if there’s more than one zombie in the area. A swing of the bat can knock a couple of zombies back so you can run, but that’s all the good it does.
There is a night/day cycle in place, and it can be used to your advantage. You’d think daytime is the best time to run from zombies, but you’d be wrong. Zombies are nearsighted during the day, and will only see you if you’re quite close. In the dark, they legitimately can’t see. Travel by cover of darkness, avoid street lamps and the headlights of wrecked cars. You have a flashlight, but I’d recommend against using it unless you’re looking for collectibles. Darkness is your best friend.
There are firearms in the game, but ammunition is sparse. The only guns I found were a 9 mm pistol, a .44 magnum revolver, and a 5.56 mm assault rifle. All three of them are incredibly loud and will draw attention from quite a distance. The pistol is quieter than the revolver or the rifle, but it can be heard from further away than it can shoot. It takes about six shots from the pistol to kill a zombie, two from the revolver, or three from the rifle. There’s so little ammunition to find that each kill feels like a complete waste. Guns are absolutely a last resort option.
And that’s the only fault I really find with the game. There’s no freedom, or even the illusion of such. Boston looks like a big, open, free-roamable city, but it’s not. Hiding places are in set (but numerous) locations. The zombie horde roams in a pre-determined pattern (unless chasing). Because of these patterns, backtracking for any reason is a guaranteed game-over. You don’t see it at first, but their is a path laid out for you from beginning to end, and if you stray from it you’ll die. And once that sets in, Hide: Stay Hidden starts to feel incredibly linear for an “open world” game.
Pros:
- Stunning graphics
- Life-like sound effects
- True survival-horror gameplay
- Accurate title
Cons:
- Not much of a story
- Quite linear
- I wanted to kill all the zombies
Final Verdict:
9.75 out of 10.
Up next: the only OYA title ever released by Horse-Drawn Games.