Pegged II
Where can I even BEGIN? After the runaway success that was Pegged, Horse-Drawn Games seems determined to shoot themselves in the foot with this sequel! There are rumours that Pegged II was developed under an entirely different production team to the original and it shows; gone is the adventure on the high seas, the action-packed boarding sections, that were a firm fan favourite of the original, the characters we got to know and love and even the Parrot vs. Monkey treasure battle mini-game! Instead, it’s replaced with… Gay jokes. I WISH I was kidding.
It’s like the development team, or at least the story department, hadn’t even heard what the first game was about! With all of the old favourite characters, such as Captain Pegleg and Jim Whistle stripped out, the game resorts to desperately trying to be funny, mocking the taste in partners, that men trapped on a ship for months on end, must have. The first joke was maybe funny, in a childish way, but the whole game is packed with them! Not only that, the wild and distinctive, swashbuckling combat of the original, has been stripped out, in favour of uninspired, linear fencing duels, that all play out exactly identically. It was here I also discovered a rather glaring bug - there is no way to lose! As an experiment, I let Long Johnson (I am not even joking), stand still and be stabbed no less than eighty-seven times, before I stopped shaking my head and went on with this torture.
That is not to say that Pegged II does not have a handful of good points, buried, as they are, like the most valuable pirate treasure in the Caribbean. I have to give the game kudos in at least one area and that is, that it doesn’t give up. Production quality, especially in the graphical department and the distinctive, re-tooled soundtrack, stays consistently high throughout the game and you can occasionally tell the developers really wanted to make a game you could enjoy, they just went about it entirely the wrong way. Like a punch-drunk pirate in a seedy tavern, the game keeps swinging until the last, even though it’s clearly already done for. In addition, the ending took a surprising turn for depth and maturity, handing the subject with a degree of sensitivity and heart that took me entirely by surprise. It wrapped up lose ends and was a solid resolution to the story. It’s such a shame that I had to slog through 5-6 hours of uninspired, samey bilge water to get there.
Pegged II gets a shameful 3.75 out of 10, by the powers!
(Too new to upload images, so here it is: Angel Heart)
From Shenanigans Game Studios, the makers of the smash hits Spellbalde 2 and Dungeon Conqueror and creators of the award-winning Finalis Legends series, comes Angel Heart, a touching tale of love, adventure and the fate of not only our world, but the secret one all around us.
Developed with: the Shadow Lord Engine
Features: Version 3, 3D graphics
Full orchestral soundtrack
Interactive, branching story
Moral choices
Cloud saving
Skill trees
Fully-voiced dialogue trees
Dynamic environment effects
A dynamic, open world, with realistic weather and no loading screens!