Game Dev Tycoon RP (On-Topic)

February 8, 1985
Gadgeteer Games
Vancouver, British Columbia, Canada
Funds: 17.5%

Kumocha no Bōken released in Japan!

After a marketing campaign that, despite looking bizarre to us in North America, was extremely popular in the Land of the Rising Sun, the Japanese version of Buddy Bear’s Toyland has been released in the island nation today. Kumocha no Bōken is a version of Buddy Bear’s Toyland with the text translated into Romaji Japanese.

The game is reportedly selling for $30 due to the cost of translation, and has a similar “free stuff” deal to the North American campaign. The 6-inch Buddy Bear toy as well as a set of stickers of the hero, damsel and villain will be given with copies purchased at Joi Paresu toy stores, while all three North American posters will be given with the game at Denshi Habu electronics boutiques and outlets. It comes with a translated version of the North American manual, containing the same gameplay information but different artwork.

(Off-Topic: Don’t bother pointing out the flaw in the phrase “Romaji Japanese”. It’s the 80s, so the fact that they even know what Romaji is is pushing the suspension of disbelief.)

February 9 1986
Today Indie Pug Games Has Released Computer Maker Tycoon

Many fans have been wondering if Indie Pug Games was really going to make a game but now they know that the game is coming out today. The game ironicly was released in 1986 the year the game takes place in. Many fans of there console parts are really happy to get the game. We all wonder how this game will do

The game is for the PC.

Price:7.99USD

-2D Graphic V1
-Fully Animated
-High Scores at the end of the game

Languages:English
Markets:Usa Canada

Topic:Pc Maker
Genres:Simulation Sandbox

(Is this better)

(You should edit in what platform it’s on, and send a list of the game features to MacDon for review. Nobody can tell what platform it’s even for because your original post said “Console not yet decided”.)

February 15, 86

#New World Released!

Second game from Satyr Studios has been released today.

Cover:

February 20, 1986
Horse-Drawn Games
Scottsdale, Vermont, USA

Sixgun Hero Released

Sixgun Hero is a top-down shooter set in a fantasy version of the old west. The player-character is not customizable; he is a archetypal cowboy named Dustin. The only available weapon is a revolver named Sierra, but the player can choose different types of ammunition with different effects. Due to the wide variety of mythical creatures battled, it is necessary to switch ammunition depending on the situation. Like Horse-Drawn’s other action games, Sixgun Hero is story-driven and features many cutscenes. Despite being a story-driven game with fantasy themes, Sixgun Hero does not have RPG elements. The story is relatively long, and the game boasts upwards of 20 hours of playtime. It also features an additional “survival” mode, for monster killing sans story.

Sixgun Hero is priced at $50. It includes an instructional manual and a poster depicting the Dustin riding a horse through the desert at sunset.

February 22nd, 1980
News Release
PlayGame Productions has surprisingly come back! Many fans are very pleased with this! PGP has announced a new game to be released next month!

Febuary 28th, 1980
Game Release:
PlayGame Productions has of course released there new game, Mayor Tycoon!
It is a city simulator, and has quite nice looking 2D graphics, and has quite an advanced money system. Liam Hinsley has also created a language (Hinslish) a currency (Hinsoleans) and a type of people (Hins) ((Is this okay? Or is it a rip off?))
The game will cost £9,99 and is on the PC!

(U CoPIED MY IDEA >:C)

((Did I, OMG sorry!!! I didn’t realise, I will delete it if it has already been made :)))

((No! Dont worry it is not, I just had idea to announce it.))

((Ohhh, okay :)))

**February 30th **
Remedy Studios; Funds: 5%

Announcement

Remedy Studios is very excited to jump into the industry and all it has to offer! We are very excited to show our potential to the world! We are here to REVOLUTIONIZE the way games are played!

For our Debut, we have something very SPECIAL…

We are very proud to present the first 100k microprocessor to the world!

This is the future, this is the new R1111 Processor Chip!

Handling over 100k micro-processes in mere seconds!
To show our dedication to this industry, the R1111 is on store shelves TODAY!
We are also allowing other companies to use our chip in their consoles for faster performance!
We are also unveiling our share the power trend in letting other companies use ALL of our products!

PRICE

Retail: $150
Share the Power:(License for other companies to use this in their consoles) 1%

Are you ready for speed and power unimaginable!

March 1, 1986
Dark Entertainment

Official Announcement

"We are releasing No More Him on March 12, 1986. Whether the game is complete or not. We have decided the game will release in: the USA, Canada, Mexico, the UK, and Spain. To avoid the risk of bankruptcy, we will not publish ads. So we urge you fans to spread the word if you can. "
-John H.

March 1st 1986
Indie Pug Games
Offcial Announcement

“Today we would like to say that there is a price cut on Computer Maker Tycoon to combat the new
announcement a bit back of Mayor Tycoon. The new price is 7.99USD. We hope that computer maker does well with this cut in price.”

March 3rd 1986
Pixel Studios
Official Announcement

To everyone concerned about me and the rest of the Pixel Studios staff, worry you shall not. We are adding the R1111 Processor chip to all future versions of the Pixel Cube. 80% of all funds from Pixel Cube sales will go towards a good friend-company of mine, Gadgeteer Games. The other 15% of our funds left to be given away wil lbe given to Remedy Studios, for making the processor to make everything faster. License costs are still free. 5% of funds will be mantained to keep the production in line. That is all.

March 10, 1986
Horse-Drawn Games
Scottsdale, Vermont, USA

Strange Pony Tales: Dark Phantasm to See a Multi-Platform Release

Strange Pony Tales: Dark Phantasm, the first entry in a proposed series aimed at teen and young adult gamers, will be released in June for the Gamewagon, Pixel Cube, and PC.

March 11, 1986
Remedy Studios
New York, New York
Funds: 5%

Recent Interview with Remedy Studios Founder!

In a recent interview with Remedy Studios found Jonathan Ulloa, we can now see the dreams of the ambitious studio!

Question 1: Please tell us who you are and what Remedy Studios is about
Answer 1: I am Jonathan Ulloa, founder of Remedy Studios. Remedy is all about changing the game, changing how people look at video games in a revolutionary way!

Question 2: What specific areas of gaming are you aiming to change and in what are your main products going to be?
Answer 2: We want to focus on PC gaming in terms of hardware and software. We want to introduce new hardware that improves each aspect of computers such as our first product, the R1111 processor chip. We eventually want to explore software and make games that work best with our hardware. We want to show our dedication to PC enthusiasts while letting the average joe get amazing power!

Question 3: What products are being worked on in the studio and when can players expect them?
Answer: Well, I can’t give much away as of yet but I am very excited for our upcoming project that will truly make PC’s stand out! I can’t say anything except it is code-named ** Project Glass **. Wait until later this month for an official update from our studio!

I had the pleasure of seeing the offices of Remedy and the dedication of the workers! I am very excited to see what this studio will do in the future!

March 12, 1986
Dark Entertainment

Official Release Of: No More Him

Front Cover of the Case:

Picture on the Back Cover of the Case:

The Game:

No More Him is a sad Romance Adventure game where you play as a teen girl named Emily. Point-and-Click your way through as you experience such a miserable story of an unfortunate girl. Explore forests, beaches, towns, and more as you discover little by little what happened to her in short cutscenes.

To make the game more interesting, you do not only see what occurred to her in the past, but you can also choose what actions to take at certain moments, how you will interact with the locals, and decide what continuing approach for Emily in life. If it is a puzzle adventure game you seek, then you are looking at the wrong game.

There are also eight optional minigames while playing the Story Mode. Once you play at least once in a minigame during the main game, you’ll unlock them in Minigame Mode so you don’t have to go back to Story Mode to play them.

For additional features to make the game more realistic, we also added actual sound to the game (basic sounds) and day and night cycles that would affect NPCs.

Summary of Game Features:

  1. Cutscenes
  2. Point and Click Gameplay and Exploration
  3. Choices
  4. Interactivity with NPCs
  5. Multiple Endings
  6. Minigames
  7. Actual Sounds (Basic Sounds)
  8. Day and Night Cycle (Affects NPCs)

Additional Info:

Topic: Romance
Genre: Adventure
View: 2D Point and Click
Platform: PC Only
Languages: English and Spanish (Español)
Release: USA, Canada, Mexico, UK, and Spain
Pricing: $50 US Dollars (USA, Canada, and Mexico) and for UK and Spain, $60 USA Dollars (Non-USA Territories have converted cash, of course).
Marketing: Early Merchandise Release (On All Released Locations)

March 14, 1986
Gadgeteer Games
Vancouver, British Columbia, Canada
Funds: 17.5%

To everyone concerned about me and the rest of the Pixel Studios staff, worry you shall not. We are adding the R1111 Processor chip to all future versions of the Pixel Cube. 80% of all funds from Pixel Cube sales will go towards a good friend-company of mine, Gadgeteer Games. The other 15% of our funds left to be given away wil lbe given to Remedy Studios, for making the processor to make everything faster. License costs are still free. 5% of funds will be mantained to keep the production in line. That is all.

In a statement made today, Oliver Zehn has a somewhat different take on the arrangement. “While we appreciate the 80% of sales offer, Gadgeteer Games must humbly refuse to take such a large share of the pie. We would like to converse with Pixel Studios on the matter, but we simply cannot accept any more than 50% of sales. It wouldn’t be right. We appreciate the thought and look forward to Pixel Studio’s response.”

(@apljee @Jonathan_Ulloa)

March 15, 1986

Game Giant Magazine

Review of Gamewagon: Play

This issue of Game Giant is actually our first mass-published issue. All prior copies were printed on standard consumer paper by a PC printer in black-and-white, and were only sold at small game stores in our hometown of Waycross, Georgia (USA).

So on to the content! First up is our review of Gamewagon: Play. We neglected to review this back in January of LAST year, since it was included with the Gamewagon itself. But we’ve got 30 pages to fill and not a lot of unreviewed games, so here we go!

Gamewagon: Play is a collection of 8 games on a single proprietary cartridge that was included with all Gamewagon consoles. The “game” will be broken down into the different games on the disk.

Turbo Tennis

Turbo Tennis is a pretty blatant Pong clone, but it has a plus in that it keeps score in actual tennis format. Instead of 1:4 or 2:7 (I’m bad at this game), the score will have figures like 15:30, 30:40 and 40:LOVE (I got lucky!). Once someone scores with 40 points, they win. But if you have 40, your opponent has 30, and THEY score, you are down to thirty again and the next person to score gets the 40 position.

The game can be played two-player or against the AI.

Kart Dash

This is actually a pretty good game. You have a race course, depicted using sprite tiles. Two karts are each in one of these tiles at any given time. Turning consists of you moving the joystick or pressing the arrow keys in the direction you want the kart to go, relative to your overhead view. Due to the grid of sprites used, you turn at 90 degree angles only. The green grass off the race course cannot be traversed by the karts and act as walls.

Only one course exists, and the game ends after 3 laps and then brings you to a high score screen. If your time was fast enough, you can enter it in the high score table.

Kart Dash can be played two player or against the AI.

Super Trivia Time

This is a trivia game where the first person to correctly answer the question scores a point. The game does not seem to have an end, requiring the console to be reset to play a new game. You select answers from a list of 4 different “possibilities”.

The problem is that there are only about 30 questions, and only the correct answers for all of them are in the system, to be chosen at random for wrong answers. So when a question pops up, you get something like this:

“The Greatest Show on Earth” was?
A) Pancakes
B) Dracula
C) John F. Kennedy
D) Barnum & Bailey Brother’s Circus

The game can be played against another player, or an “AI” that selects answers at random.

Gamewagon Hoops

This was supposed to be a basketball game, but we couldn’t get it to load on our copy of the game. Supposedly it could be played by two people, or one person against an AI.

I Can Decorate

A secret gem, this game has a highly complex system to design your own house and populate it with furniture. Up to three floors can be included, and there are 100 different objects to place. Though grid-based, objects can take up multiple squares, like the 2x3 large bed.

Gamewagon Antfarm

For some reason this game crashed after pressing start at the title screen. At least we got to see demos of gameplay, but it looked from the demo replay like the hardware had unfairly limited what they could do with the game.

Gamewagon Fishtank

This is just a virtual aquarium. You can place up to 6 fish from a selection of 20 different types into a tank of water, and watch them move around at random. Unfortunately fish tend to get stuck in the lower corners.

Gamewagon Skeeball

Another game which crashed.

It appears the developers may have bit off more than they could chew with three of the games, as we couldn’t find any screenshots of Hoops, Antfarm or Skeeball anywhere in the game manual, and a call to Horse-Drawn’s tech support ended with them apologizing and admitting the game was released incomplete. Furthermore, I just can’t imagine how they could do skeeball or basketball with today’s technology. Sorry guys, better luck next time.

But despite all this, the games they did complete are not bad (except for that horrible quiz game), and it did come free with the console, so you get a lot for what you pay (nothing).

Final Score: 6.75

(NOTE: The “final score” is IDENTICAL to the score assigned by MacDon between the 3rd and 5th of April 1985 in-universe. If you decide to write a review of someone else’s game, and it has a score, you must use that score. If it has no score yet, be as ambiguous as you can.)