October 10, 1986 Draconic Games
Atlanta, Georgia, USA Funds: 4.6%
SilverGear Upgrades!
“We have decided to postpone the releae date of the SilverGear until December 18 so that we may make a few changes into our SilverGear project.” said Alexander Chaser, CEO of Draconic Games. Here are the new specs!
5 kB RAM
8 kB Video RAM
150x160 resolution
20 sprites
Fully Supports 2D V2 Graphics!
2-channel mono sound
1 noise generator
1 Cartridge port
3 Batteries
1 Battery gives you 5 hours of playtime!
Output for charging
AC Charger,easy to carry around.
Just keep on waiting a little longer folks! Satyr Studios’ and Draconic Games’ SilverGear is just about to arrive!
Topics : Racing
Genres : Simulation
Price : 29,99$
Languages : English
Platform : SilverGear
Markets : USA, Canada
-Race With over 10 customizable karts
-Race aganist 0 (Practise) to 10 competitors, or time
-Race on over 30 (!) Other tracks
-Race on single races, or on full
-Be The best racer in the world!
-2D Graphic V2
-Colors (Optimized for SilverGear) Black and White
-Animated Cars
-Quick Saves and Loads
-Highscores (Lap Times, Track Times, Postions, Overall)
And Many More!
Release Date: Same Day Of SilverGear Release (In January)
October 15th, 1986 Pixel Studios Los Angeles, CA Funds: 15.75%
RE:Saytr Studios
Well, we don’t have much details but we’re hoping for a game that is based on Monster Catching. It is not the same as The Monster Summoner, because we’re looking for a real-time battle where players can bash as many moves as possible into the opponent. It’s directed to younger players but I guess it’ll be good for all ages, though. (Although mature players probably won’t buy it.)
Ideas we’ve got so far:
Nanonet (The basic net for catching monsters)
Micronet (The 3rd best net for catching monsters)
Meganet (2nd best net for catching monsters)
Masternet (The best net for catching monsters, impossible non-catch chance.)
Real-time battles that add more challenge, players play as their monsters against enemy monsters and other monstercatchers
151 monsters, including 11 ultra monsters, which are rare monsters
18 different categories for monsters
I hope you decide to give us a license, wether for free or paid, for the SilverGear.
October 16, 1986 Draconic Games
Atlanta, Georgia, USA Funds: 25.4%
To Pixel Studios
Dear, Evan
The Licensing cost is 70k, though we could lower it if we could make some sort of deal, and I like your idea of catching monsters, though I did want to continue the Ojara series for another two games. If you have any sort of deal to lower the cost then so be it.
Sincerely,
Alexander Chaser, CEO & Head Developer
Draconic Games
P.S: Bail Obviously told me these details!
(@apljee LOL 151 monsters, I SEE WHAT YOU DID THERE!)
((@Twyster and @Aragon450, I’m back and also I already did ask MacDon. He said it was a pass but I could improve on making it more different. I’ll work on that later.))
October 20, 1986 Draconic Games
Atlanta, Georgia, USA Funds: 25.0%
Draconic Games renovates and expands their office!
Draconic Games recently renovated and expanded their office, there are rumors that they will be hiring very soon due to pictures of the nice new paint-job and extra tables and computers. We are happy to confirm that these rumors are true!
Draconic Games has indeed hired a design expert and a few other employees! Best of luck to Draconic Games!
Draconic Games now houses 11 employees including Alexander which is a team of 12 in total!
(@Aragon450 Papers have been delivered for today. I had some extra time with that last post because something came up that forced me to wait for someone anyway.)
October 27, 1986 Gadgeteer Games Vancouver, British Columbia, Canada Funds: 277.7%
Game Giant Magazine
Review of Big Murder Matic
This game is a huge case of wrong time and place. While parents are looking to get games like Quest of Minmus and Horsepower, “BMM” is aiming for a demographic that doesn’t exist: 18+ video game players.
Please people. There is no such thing as an adult who plays video games. The oldest people I know who ever played a game played Pong in a diner back in the early 70s. There is no 18+ demographic, and I’ll eat my underwear if there ever is.
Regardless, it IS a fun game. Running around shooting innocent civilians is the most fun I’ve ever had earning myself a ticket to [heck]. (editor’s note: No swearing, guys! Kids read this magazine!) And the driving system is surprisingly responsive.
Unfortunately, it was a little TOO fun. Fearing for my sanity, my editor and boss collaborated to cut this review short and destroy our review copy of the game. I assure you, I’m not about to go onto the sidewalk to run people over next time I drive to work. Believing that games can influence someone to do those kinds of insane acts is itself insane.
Final word? Buy a copy for your kid’s 18th birthday, several years in advance. He’ll appreciate the gesture.
Final Score: 8.0
(It’s the 80s. Of course he’s going to make a stupid bet that 18+ gamers will never exist. )