Game Dev Tycoon RP (On-Topic)

((No! Dont worry it is not, I just had idea to announce it.))

((Ohhh, okay :)))

**February 30th **
Remedy Studios; Funds: 5%

Announcement

Remedy Studios is very excited to jump into the industry and all it has to offer! We are very excited to show our potential to the world! We are here to REVOLUTIONIZE the way games are played!

For our Debut, we have something very SPECIAL…

We are very proud to present the first 100k microprocessor to the world!

This is the future, this is the new R1111 Processor Chip!

Handling over 100k micro-processes in mere seconds!
To show our dedication to this industry, the R1111 is on store shelves TODAY!
We are also allowing other companies to use our chip in their consoles for faster performance!
We are also unveiling our share the power trend in letting other companies use ALL of our products!

PRICE

Retail: $150
Share the Power:(License for other companies to use this in their consoles) 1%

Are you ready for speed and power unimaginable!

March 1, 1986
Dark Entertainment

Official Announcement

"We are releasing No More Him on March 12, 1986. Whether the game is complete or not. We have decided the game will release in: the USA, Canada, Mexico, the UK, and Spain. To avoid the risk of bankruptcy, we will not publish ads. So we urge you fans to spread the word if you can. "
-John H.

March 1st 1986
Indie Pug Games
Offcial Announcement

“Today we would like to say that there is a price cut on Computer Maker Tycoon to combat the new
announcement a bit back of Mayor Tycoon. The new price is 7.99USD. We hope that computer maker does well with this cut in price.”

March 3rd 1986
Pixel Studios
Official Announcement

To everyone concerned about me and the rest of the Pixel Studios staff, worry you shall not. We are adding the R1111 Processor chip to all future versions of the Pixel Cube. 80% of all funds from Pixel Cube sales will go towards a good friend-company of mine, Gadgeteer Games. The other 15% of our funds left to be given away wil lbe given to Remedy Studios, for making the processor to make everything faster. License costs are still free. 5% of funds will be mantained to keep the production in line. That is all.

March 10, 1986
Horse-Drawn Games
Scottsdale, Vermont, USA

Strange Pony Tales: Dark Phantasm to See a Multi-Platform Release

Strange Pony Tales: Dark Phantasm, the first entry in a proposed series aimed at teen and young adult gamers, will be released in June for the Gamewagon, Pixel Cube, and PC.

March 11, 1986
Remedy Studios
New York, New York
Funds: 5%

Recent Interview with Remedy Studios Founder!

In a recent interview with Remedy Studios found Jonathan Ulloa, we can now see the dreams of the ambitious studio!

Question 1: Please tell us who you are and what Remedy Studios is about
Answer 1: I am Jonathan Ulloa, founder of Remedy Studios. Remedy is all about changing the game, changing how people look at video games in a revolutionary way!

Question 2: What specific areas of gaming are you aiming to change and in what are your main products going to be?
Answer 2: We want to focus on PC gaming in terms of hardware and software. We want to introduce new hardware that improves each aspect of computers such as our first product, the R1111 processor chip. We eventually want to explore software and make games that work best with our hardware. We want to show our dedication to PC enthusiasts while letting the average joe get amazing power!

Question 3: What products are being worked on in the studio and when can players expect them?
Answer: Well, I can’t give much away as of yet but I am very excited for our upcoming project that will truly make PC’s stand out! I can’t say anything except it is code-named ** Project Glass **. Wait until later this month for an official update from our studio!

I had the pleasure of seeing the offices of Remedy and the dedication of the workers! I am very excited to see what this studio will do in the future!

March 12, 1986
Dark Entertainment

Official Release Of: No More Him

Front Cover of the Case:

Picture on the Back Cover of the Case:

The Game:

No More Him is a sad Romance Adventure game where you play as a teen girl named Emily. Point-and-Click your way through as you experience such a miserable story of an unfortunate girl. Explore forests, beaches, towns, and more as you discover little by little what happened to her in short cutscenes.

To make the game more interesting, you do not only see what occurred to her in the past, but you can also choose what actions to take at certain moments, how you will interact with the locals, and decide what continuing approach for Emily in life. If it is a puzzle adventure game you seek, then you are looking at the wrong game.

There are also eight optional minigames while playing the Story Mode. Once you play at least once in a minigame during the main game, you’ll unlock them in Minigame Mode so you don’t have to go back to Story Mode to play them.

For additional features to make the game more realistic, we also added actual sound to the game (basic sounds) and day and night cycles that would affect NPCs.

Summary of Game Features:

  1. Cutscenes
  2. Point and Click Gameplay and Exploration
  3. Choices
  4. Interactivity with NPCs
  5. Multiple Endings
  6. Minigames
  7. Actual Sounds (Basic Sounds)
  8. Day and Night Cycle (Affects NPCs)

Additional Info:

Topic: Romance
Genre: Adventure
View: 2D Point and Click
Platform: PC Only
Languages: English and Spanish (Español)
Release: USA, Canada, Mexico, UK, and Spain
Pricing: $50 US Dollars (USA, Canada, and Mexico) and for UK and Spain, $60 USA Dollars (Non-USA Territories have converted cash, of course).
Marketing: Early Merchandise Release (On All Released Locations)

March 14, 1986
Gadgeteer Games
Vancouver, British Columbia, Canada
Funds: 17.5%

To everyone concerned about me and the rest of the Pixel Studios staff, worry you shall not. We are adding the R1111 Processor chip to all future versions of the Pixel Cube. 80% of all funds from Pixel Cube sales will go towards a good friend-company of mine, Gadgeteer Games. The other 15% of our funds left to be given away wil lbe given to Remedy Studios, for making the processor to make everything faster. License costs are still free. 5% of funds will be mantained to keep the production in line. That is all.

In a statement made today, Oliver Zehn has a somewhat different take on the arrangement. “While we appreciate the 80% of sales offer, Gadgeteer Games must humbly refuse to take such a large share of the pie. We would like to converse with Pixel Studios on the matter, but we simply cannot accept any more than 50% of sales. It wouldn’t be right. We appreciate the thought and look forward to Pixel Studio’s response.”

(@apljee @Jonathan_Ulloa)

March 15, 1986

Game Giant Magazine

Review of Gamewagon: Play

This issue of Game Giant is actually our first mass-published issue. All prior copies were printed on standard consumer paper by a PC printer in black-and-white, and were only sold at small game stores in our hometown of Waycross, Georgia (USA).

So on to the content! First up is our review of Gamewagon: Play. We neglected to review this back in January of LAST year, since it was included with the Gamewagon itself. But we’ve got 30 pages to fill and not a lot of unreviewed games, so here we go!

Gamewagon: Play is a collection of 8 games on a single proprietary cartridge that was included with all Gamewagon consoles. The “game” will be broken down into the different games on the disk.

Turbo Tennis

Turbo Tennis is a pretty blatant Pong clone, but it has a plus in that it keeps score in actual tennis format. Instead of 1:4 or 2:7 (I’m bad at this game), the score will have figures like 15:30, 30:40 and 40:LOVE (I got lucky!). Once someone scores with 40 points, they win. But if you have 40, your opponent has 30, and THEY score, you are down to thirty again and the next person to score gets the 40 position.

The game can be played two-player or against the AI.

Kart Dash

This is actually a pretty good game. You have a race course, depicted using sprite tiles. Two karts are each in one of these tiles at any given time. Turning consists of you moving the joystick or pressing the arrow keys in the direction you want the kart to go, relative to your overhead view. Due to the grid of sprites used, you turn at 90 degree angles only. The green grass off the race course cannot be traversed by the karts and act as walls.

Only one course exists, and the game ends after 3 laps and then brings you to a high score screen. If your time was fast enough, you can enter it in the high score table.

Kart Dash can be played two player or against the AI.

Super Trivia Time

This is a trivia game where the first person to correctly answer the question scores a point. The game does not seem to have an end, requiring the console to be reset to play a new game. You select answers from a list of 4 different “possibilities”.

The problem is that there are only about 30 questions, and only the correct answers for all of them are in the system, to be chosen at random for wrong answers. So when a question pops up, you get something like this:

“The Greatest Show on Earth” was?
A) Pancakes
B) Dracula
C) John F. Kennedy
D) Barnum & Bailey Brother’s Circus

The game can be played against another player, or an “AI” that selects answers at random.

Gamewagon Hoops

This was supposed to be a basketball game, but we couldn’t get it to load on our copy of the game. Supposedly it could be played by two people, or one person against an AI.

I Can Decorate

A secret gem, this game has a highly complex system to design your own house and populate it with furniture. Up to three floors can be included, and there are 100 different objects to place. Though grid-based, objects can take up multiple squares, like the 2x3 large bed.

Gamewagon Antfarm

For some reason this game crashed after pressing start at the title screen. At least we got to see demos of gameplay, but it looked from the demo replay like the hardware had unfairly limited what they could do with the game.

Gamewagon Fishtank

This is just a virtual aquarium. You can place up to 6 fish from a selection of 20 different types into a tank of water, and watch them move around at random. Unfortunately fish tend to get stuck in the lower corners.

Gamewagon Skeeball

Another game which crashed.

It appears the developers may have bit off more than they could chew with three of the games, as we couldn’t find any screenshots of Hoops, Antfarm or Skeeball anywhere in the game manual, and a call to Horse-Drawn’s tech support ended with them apologizing and admitting the game was released incomplete. Furthermore, I just can’t imagine how they could do skeeball or basketball with today’s technology. Sorry guys, better luck next time.

But despite all this, the games they did complete are not bad (except for that horrible quiz game), and it did come free with the console, so you get a lot for what you pay (nothing).

Final Score: 6.75

(NOTE: The “final score” is IDENTICAL to the score assigned by MacDon between the 3rd and 5th of April 1985 in-universe. If you decide to write a review of someone else’s game, and it has a score, you must use that score. If it has no score yet, be as ambiguous as you can.)

March 16, 1986

Game Giant Magazine

Review of Astrid’s Pony Tales

Astrid’s Pony Tales is a strange game at first glance. In many ways it’s a typical RPG; you roam a 2D overhead grid of a world, fighting off monsters in random encounters, and aim to defeat an evil power and seal it away forever.

Then you see the characters. Ponies? Really? Is this game for little girls?

But never judge a book by its cover. The battle system was the first of its kind. Without Pony Tales, there would be no Red Dust, no Tales of the Wayfarer, no Myrune and no Beyond Human. It was truly a “Primal Fantasy”, the mother of the RPG genre itself as we know it today.

Gamers obviously saw that, as the game brought in 350k in sales for Horse-Drawn Games in its first month, and was the primary drive behind the Gamewagon’s success.

Then in May of 1985, they began selling the merch. Popularity of Astrid’s Pony Tales, along with Higurashi and Voidrunner, exploded with the release of toys and posters for the games.

And for gameplay? Though it appears a typical RPG only with ponies, one must remember that it was the first of its kind, and a game based on ponies is not considered a big seller for any other company.

Of course, I can’t be too descriptive. Everyone knows what an RPG is like, and I don’t want to give away the plot, so I apologize if this article is too vague.

The default main characters - Roslyn, Juliet, Astrea and Yuria - will forever be icons of the gaming industry, and I know they will stay in my heart for a long time.

Final Score: 8.75

1 Like

March 16, 1986
Dark Entertainment

Concept Art Leaks

Starke Evan’s News

Starke Evan (Reporter): In pictures taken by Jake Omlet, Dark Entertainment seems to have…a mix of concept arts? Who knows what they’re up to!

Art Concept 1:

Art Concept 2:

March 17, 1986

Game Giant Magazine

Review of Computer Maker Tycoon

Computer Maker Tycoon was Indie Pug Studios’ first game, and it shows in how the release was handled. First announced in August of last year (1985), it wasn’t released until February 9 this year. The problem is that they never announced what platform it was for, and gave no suggested retail price.

When the company announced the game was for PC on March 1, customers were in an uproar. People who thought it was for the Gamewagon demanded to be able to return the game and many were denied, smearing Indie Pug Studios’ reputation. Some customers overpaid for the game when retailers who charged whatever they felt like put prices as high as $60.

The game itself is pretty solid, however. You run a computer production company starting in the 1960s, selling mainframes to universities. In the 80s you are forced to shift to home computers, and end up having to add modems to your machine by the end of the current decade.

Then the futuristic-ness takes over, as in the 90s you must produce VR systems with goggles and gloves. By 2010, you will have to create mind-uploading systems, which lasts until 2015 and the game ends. A high score table shows the funds you had at the end of the game, and is the end goal of all this.

Gameplay relies on a 2D interface that shows your companies’ stats and current projects. It’s a well-made system for an innovative game that was ruined by a terrible release. If you find it, it’s a bargain at $8, so make sure to pick up a copy.

March 17, 1986

Indie Pug Games

Announcement

"Today we would like to say that we are working on a new game. The name of the game is
WW1 Warfare. It is about one man who fights in WW1 with his squad. Unlike our last game this time we will focus on getting this game out as soon as we can. It will be a War Shooter the 1st of its kind. there will be all sorts of tanks and jeeps with small guns on them that you can drive.It may more pricey but we are working really hard on it to make it really good. Here is more info.

WW1 Warfare

Price:19.99
Markets:USA and Canada
Topic:War
Genres:Shooter,History
Languages:English,French,Spanish
Platforms: Pixel Cube,PC
Release Date:May 7, 1986

Even More Info:The game starts in the start of WW1 in the middle of the battle you learn how to play then you start by taking down bases by using bombs.The game spans 20 Levels taking place in a lot of the battles of WW1. Plus a high score board at the end of of every level.The game case includes free posters of computer maker tycoon and WW1 Warfare. And a coupon for 35% off of the game guide that will be sold at most game stores in the USA and Canada.The game guide will be 29.99$USD

Game Features And Specs

-2D V2
-Game Tutorials
-Better A.I
-High Score
-Customizing your Squad and yourself
-Animated Blood
-Save Files
-Multiple Weapons
-Cutscenes
-4 Difficulties
-Good Animations

And Even More!

We can’t wait to see how this game turns out.

1 Like

((sorry i just couldn’t resist anymore :grin:))

March 24, 1986
Pixel Studios

PIXEL STUDIOS IS BACK! Also, a game announcement from them!

With the recent blur of a new world of “gaming” as some call arriving, there were many new comapnies. One of them was Pixel Studios. On October 30th, as a nice halloween treat to all of their fans, thay sadly said that they were closing their gates to the public, but would continue manufacturing the old games, and platform they made. Now, they’re back. In a recent promise to Gadgeteer games, they, instead of giving them 85% of all funds gained, they just simply aren’t giving them anything, and are reducing the 15% for Remedy Studios to a total of 1% for the R1111 Processor Chip in the Pixel Cube.

With that out of the way, now we have info from the game that is being developed by Evan Havvid and the rest of Pixel Studios.

"We are, for sure, developing this game. It was a hard decision to close the gates, but it was definitley an easy one to open them. We are making a game called Prison Life. In Prison Life, the player is allowed to roam freely in the prison, pick fights, and start prison riots. The way you beat the game is by a total of 20 different missions that involve your cellmate, Rusty. You start a riot, and when you beat the game, you have a new option: Riot mode on, or riot mode off. There is a cheat for this to activate, though. There is 3 different kinds of AI for this game: Defensive, Neutral, and Offensive. I hope you can figure out what that means.’’

More info on the game that was given away by a small magazine, Inside Gaming.

##Prison Life##
Price: $15.50, or £9.41.
Markets: USA, Canada, and the UK.
Topic: Prison
Genres: Simulation, RPG
Languages: Spanish, French, English (2nd languages for Canada and USA.)
Platforms: Pixel Cube, PC
Release Date: May 10, 1986
Game Features and Specs:

  • 2D V2 (8 bit, 256 colors, not all used though)
  • Cheats
  • Different gamemodes
  • Different AI types
  • 8 different weapons, including 2 different guns
  • Two different endgame scenarios
  • Choices effect endgame scenario
  • 2 difficulties, easy and hard
  • Decent animations
  • AI types can be changed, EG corrupt police officers, enemies will help
  • ‘Gang’ system
  • Customizable gang outfits
  • Recorded stats
  • Personal Leaderboards

March 13, 1986
Pixel Studios

A new poster, titled as “The Crew”, or in the poster, “|–][THE CREW][–|”, It shows an example of one of the ‘fully customizable’ crews. Although there is only 50 different prisoner sprites, and 10 different cop sprites, (also 1 warden. (Spoiled it.)) They will all have different stats. Stats have 5 levels each. Here are the stat trees, given generously to us by Pixel Studios.

Health
Strength
Speed
Socialization

They are titling them as, “Triple T + Single H”

March 27 1986
Indie Pug Games
Price Cuts To WW1 Warfare. Also new features!

"We would like to say that the price of WW1 Warfare is now 14.25$USD and that in the game there are now cheat codes in the game plus The coupon for the game guide is now 50%. The cheat codes and only be turned on after you beat the game making replaying the game worth more then getting a better score. Also in some missions the mission is a bit open world. So now you can do missions your way and share tips with your buddys. And those tips can come in handy when you are. Playing Co-op Mode! Yes you can play with your buddys but when you play co-op the bad guys become harder. Also you can take cover behind buildings and barriers and still be able to still fire your gun.And the game guide will have all the cheat codes.Here are the new stats.

WW1 Warfare
-Cheats
-2D V2
-Game Tutorials
-Better A.I
-Customizing your Squad and yourself
-Animated blood
-Save Files
-Multiple Weapons
-Cutscenes
-4 Difficulties
-Good Animations
-Co-op Mode
-Partly Open World
-Cover System

Price:14.25$USD
Markets:USA and Canada
Topic:War,History
Genres:Shooter
Languages:English,French,Spanish
Platforms: Pixel Cube,PC
Release:May 7 1986

March 25, 1986
Remedy Studios
New York,New York
Funds: 6%

Announcement

Remedy Studio’s is here to show the world that we love gaming and PC’s! We want to show our love to every dimension of the universe, from hardware to aesthetics to software and to finally the games themselves! We have teased a project we are working on and today is the time to reveal it to the world!

Remedy Games presents…

The Quickfire MX

We here at Remedy Studio’s know that there are so many options when it comes to PC gaming but why not have smooth gaming on every one of them! the QuickFire MX is designed to run any game you want within minutes, no more waiting for installation or for annoying registration! Quickfire MX will run games immediately after placing your floppy disk or cartridge into your PC! Ability to switch bewtween Quickfire mode and normal mode.

This is done by a chip that goes directly onto your motherboard!

The Quickfire MX will come in 2 variations, the Quickfire MX and the Quickfire MX Pro.
TheQuickfire MX Pro comes with the R1111 Processor built in to run games twice as fast!

Quickfire MX

Quickfire MX Pro

Both Variations will launch on April 15, 1986 WORLDWIDE

Pricing

QuickFire MX = $150
Quickfire MX Pro = $250

PC’s only

March 28 1986
Indie Pug Games

Indie Pug Games announces the 1st indie game console
"Today we would like to say that we have struck a deal with a factory that we used to make game console parts at to mass produce a console called the PugBox.We also have paid to have the R1111 Console part in the console. Plus it will only be 250$USD And for the one that comes with our ports of our two games computer maker tycoon and our upcoming WW1 Warfare. The PugBox Deluxe will be 350$USD. Also It will be releasing on the same day as WW1 Warfare! So on the same day you get WW1 Warfare you can grab a brand new game console. Be sure to grab a copy of computer maker tycoon as it will be porting to the PugBox and new copys will be able to play on the PugBox so you can play it on your computer or your PugBox that has 4 keyboard ports. Here are the stats, And if you want to make games for it you can put them on it for FREE. Yeah 100% FREE. Just be sure to give a shoutout to us or at the very least a small amount of money.

Stats
20kb RAM
30kb Video RAM
497x321 Resolution
100 sprites
64Colors
6 Channel mono sound
4 sound generators with 8 octaves each
2 white noise generators
Output:RF coaxial or din composite
4controller ports
4Keyboard ports
1 printer port
1 cartridge port
no floppy drives
4 build in mouses
1 CD drive/port

PugBox

$150USD

Red painted
1 power adapter
1 RF cable 1 DIN cable
4 controllers
free copy of WW1 Warfare

PugBox Deluxe
250$
Gold painted
4controllers
1 power adapter
1 RF cable 1 DIN cable
Free copys of computer maker tycoon and WW1 Warfare

Release Date:May 7 1986

(Hey are making consoles free?)