I recently bought a 21:9 ultrawide LG screen running at 2560*1080. The resolution in the game is the correct one, but the scene is not correctly centered. See screenshot following :
If you want, the complete name of the screen is LG 29UM55-P Pretty cheap for good quality !
Many many games works well natively (or with small issues like Game Dev Tycoon), some can be fixed by editing config files (i.e. Doom 3), and for others, Flawless Widescreen or Widescreen fixer do the trick.
I have a GTX 770 2Gb and it works like a charm, the resolution 25601080 is pretty close to 19201080 so performance is roughly the same.
I recommend this screen, it is very very nice to game with, also, you can have two pages opened side by side without having to scroll horizontally, and movies does not have black bars
I donāt think this a bug. By using that resolution, you actually see the full background. This game was designed for lower resolutions, also, the reason scene isnāt ācorrectly centeredā is because the position doesnāt change depending on the resolution, unlike the menu button and the date tab which were (probably) designed to be in the corners. If it was actually a centering problem, the space left shouldāve been black. What I mean is: The background and menu elements work on that resolution, the scene doesnāt, i.e it was not designed to do so. Hope this helps.
P.S I donāt see why you would play a game like game dev tycoon in that resolution, lol.
Iām not sure this is not a bug, because when i played on my 16/9 19201080 monitor, the scene was centered, and it was also centered in my laptop 16/9 1600900. Even though there was plenty of space around the scene, it was centered.
You can see it in this capture coming from google images :
I have to say, this is the 2nd most confusing problem Iāve had, but to talk about my problems would be off topicā¦
I might have figured it out though: This game supports the aspect ratio of 16:9, but not 21:9. The thing is, the aspect ratio is the ratio of the width to the height, but the scene has to be larger in both ways to be centered, so it stays that way because there isnāt the necessary height for that. This makes sense, because when you look at both pictures(16:9 and 21:9) there is a lot more width, but no increase in height. So the fix would be for someone to somehow force the scene to increase itās width without increasing itās height. I think this is possible since this game is written in HTML and Javascript, so I think one could use CSS to us it.
The reason it has to be kinda bigger is that since there is more space, you would get the feeling that the scene is smaller. Now tell me Iām wrong, lol.
Usually, games use the Hor+ method for increasing field of view just horizontaly. I think like you that the ratio might be hardcoded in the game, so even if there is space for centering, the game does not see it.
I hope someone from the team would come here and tell us whatās the real reason and if itās easy to correct
It probably is, because you can use CSS to explicitly define the height and width of the scene(or I think so at least)ā¦ Anyways I hope your problem soonā¦ Try contacting the support email, and good luck. Also, that makes me right about it not being a bugā¦ I thinkā¦
Well, itās a half-bug x) Itās logical regarding the CSS, but 21:9 is a case the developpers probably forgot regarding the low percentage of people using it And it can be fixed !
If I knew where in the hell of the 3300 line CSS file theyāre hiding I wouldāve already sent you a fix. Heck, Iām better than official support, but I guess that would be illegal, hehhe