Fixed that too
@brudertack82 I think Iâve fixed the time sync bug. If you want to, you can join my test server at srv.gdtmp.tk so we can find out for sure.
Fixed that too
@brudertack82 I think Iâve fixed the time sync bug. If you want to, you can join my test server at srv.gdtmp.tk so we can find out for sure.
My brother and me connected to your server, saved the game, loaded it again and all worked fine.
Would you mind telling me what you researched when you got the error? 'cause I never get any errors when researching stuff.
Well my mods are dzjengishkhan espansion pack,console lol,camelot,ultimate lib,info and status and cheatmod,multiplayer
When i get/started research/finish research i got the id error
Maybe tha other mod make the research error i will try to decrease my mods ASAP
@Darkly If you did make the server save all save games and files server side, and make it force that file on them, with that, in theory, it should be hard to hack, correct?
No, it would still be easy to hack. Itâs impossible to make the game hackproof without moving pretty much the entire game/logic processing to the server (very complicated as far as I know), and Iâm not skilled enough to do that.
But, doesnât every hack/cheatmod just change the save files? If they save files are server side, then theyâd have to go through the server?
All cheating-related mods (including Kristofâs CheatMod) change the in-game save data (which isnât saved to a file until you click âsaveâ or exit the game). In a server-side saving system, the client would have to send the save data to the server, which has no way of knowing whether the data is legit or not.
Also, even if you donât use any cheatmods, you can still just enable the console in GDT, type a command in it, and BAM you have 100B in the bank.
Edit: Iâm open for ideas for making the server more cheatproof though
Edit 2: @Killertoad Server-side saving does keep out people who use pre-hacked save files though!
Edit 3: Iâm using the word âthoughâ too much thoughâŚ
Ahhh, I see Okay haha
0.3.2 (The (First?) Second Bug Fix Update)
1.3.1.0
Timesync problems again, but I sent you a PM.
Just saying⌠AVG picked up the âdmultiplayersrv.exeâ as a threat. And i just had to allow it with expectations
Massive time speed-ups that cause me to go bankrupt before I even have much time to think, let alone develop a game. This is with 2 people, myself hosting. We are no where near synchronized. Occasionally it stops speeding(Generally when Iâm already in the red) and I will be two months above my friend with both of us at normal speeds. I donât know how the time-sync is supposed to actually work, but speeding up 11 months before I have time to think about what game I want is impossibly difficult.
@blairetian AVG tends to pick up a lot of files. Donât worry
@jeremyglebe I donât know why you go bankrupt so quickly (you can just pause the game by bringing up the left mouse button menu), but there will be a bug fix (thanks to @brudertack82) and a few further optimizations for the timesync feature in the next update.
@Darkly this mod was working before now its just saying lost connection ever time i join my server. The server has been port forwarded, my client is the latest, the server is the latest.
Itâs probably an issue with the server itself or with the people joining. Mod still works great for me.
Try joining with your local IP.
0.3.3 (The Second Second Bug Fix Update)
Download: heeeeeeeeeeeere
Hello! Sorry, but I got a question. Is there a way to remove custom consoles made by other players from a savegame? Because I canât use my current savefile anymore because of that :<
Now it just doesnât synchronize at all. It is just like before timesync existed. timesync is definitely set to true in the settings.