[WIP] GDTMP - Multiplayer Mod [Client 0.5.11, Server 1.5.5.0] (Now in 10 languages!)

Ah okay, thanks Darkly! :slight_smile:

Client 0.2.4

  • Improved advanced spying result dialog
  • Fixed error on create engine
  • Fixed code typos in advanced spying dialog

Server 1.2.4.0

  • Fixed a polling bug
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Darkly, just wanted to say how awesome you are for doing this mod. It seems you put a lot of work and time into this. Just wanted to let you know itā€™s awesome and keep it up :slight_smile:

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Darlkyā€¦

Please use another host than youā€™re currently using, most of the time the website wont work. Use something reliable and free like Blogger, despite the general looks you can still customize it if you are able to and include your javascript code into it, it will be the same as the current website but with more uptime and easily accessed.

Nexus works perfectly. There are plenty of locations you can try if the first one doesnā€™t work. Never had any problems. Just put some more effort into downloading it instead of picking the location and the - if it doesnā€™t work - say Nexus doesnā€™t work. Try some other locations before you say ā€˜it doesnā€™t workā€™.

Iā€™m pretty sure @sukkoff means the www.gdtmp.tk link, as it is always down :stuck_out_tongue:

Wellā€¦ I misunderstood that. Woops. :stuck_out_tongue_winking_eye:

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Iā€™m using Cloudflare now, which should cache everything once a day (aka no downtime)ā€¦ except the files that are used to check for updates. However, as soon as I get this port forwarding issue sorted with my ISP, Iā€™ll host those files on my 24/7 network.

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hello, i have a problem with he mod, everytime i make a game report, the game crashes, because a ā€œidā€ is not found or something like that. is this bug already mentioned? i have not read all the 400 replies. I have version 0.2.4

Thanks for reporting that :slight_smile:

For some reason this only happens in the garage(?), which could be why Iā€™ve never heard of it. To release (another bugfix update) or not to releaseā€¦

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Why would you never hear it? I always do Game Report in Garage, is that not normal? XD

I meant that most people who updated to 0.2.3/0.2.4 (where the bug was reintroduced) were already on level 2 or higher. ^^

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Ahh okay. I get it now :stuck_out_tongue:

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please release an update :smiley: i want to play it with game reports :smiley:

I will. Actually, Iā€™m ust about to upload it :stuck_out_tongue:

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http://www.nexusmods.com/gamedevtycoon/mods/8/

0.2.5

  • Slightly tweaked the way game scores are logged
  • Fixed duplicate consoles (at least the 0% marketshare bug is solved now)
  • Fixed clicking sounds not playing
  • Fixed ā€œidā€ error popping up
  • Fixed ā€œnameā€ error popping up
  • Fixed ā€œgetRandomā€ error popping up

I really hope this is going to be the last bug fix update.

i have still the same bug in the garage level

The server files are missing a few features, to name one that I look for the most; a server log, where it automatically logs any and everything displayed on the server screen itself.

Iā€™ve got an inquiry; Most players whom attempt to join the server automatically kicks them as follows:
Client connected, Kicked client.
or:
Client connected.
Couldnā€™t kick client. Not connected?
Client Disconnected

There is no obvious reason as to why is the client getting kicked. Looks like the server is rejecting any connection, yet yesterday Iā€™ve seen one or two players actively playing.

If theyā€™re getting kicked for usage of ā€œcheat modā€ then at least the server should specify that, if possible also state/differentiate if the player actually lost connection or physically disconnected.

I was in a hurry when I fixed that bug, Iā€™ll upload another bug fix. Sorry for uploading like 2 updates a dayā€¦

Iā€™ve decided not to add this, with the exception of messages (and soon also information visible to all players in-game such as when someone gets sabotaged, perhaps with some additional details) to prevent the server owner from cheating. This is mainly intended for private servers where the server owner actively plays.

Iā€™ve explained this before, although a bit earlier in the thread so you probably havenā€™t read my explanation. When a client gets disconnected that quickly and it says ā€œcouldnā€™t kick clientā€, they are polling your server through either the query page or the server list.

Right now Iā€™m focusing more on functionality rather than user friendliness, but that will change once the mod enters what I call the beta stage, in 0.4.0.

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@Cqwer http://www.nexusmods.com/gamedevtycoon/mods/8/

0.2.6

  • Actually fixed the ā€œidā€ error
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