Interesting point, @azertyman. Are you talking about the bubbles that go from the characters to the top-bubbles (where t/p points are shown)? What lag do you speak from?
Building up on your thought: What would be if there wouldnāt be bubbles at all? Just imagine the T/P points at top of the screen directly increase their values without those bubbles going from the programmers to the top bubbles. I donāt know if simply turning them off makes make a big difference concerning performance (but in the end, who knowsā¦ gotta try it out). In any case Iāll give it a look.
Yes, Iām talking about those bubbles from character to top-bubbles.
The lag is only when i make large or AAA games when i have like 500 tech and design points in a game.
Maybe you could make it so you have 1 bubble for each 25-50 points and put a 25 in it?
Sounds interesting. Letās see whatās possible and what I can come up with. I like the idea with the 25-50 points. Could be something that can be controlled by some setting just like: Default, None, 5, 10, 25, 50, 100.
Just a quick update and reminder that this project is NOT dead Iām currently rewriting some parts to work with UltimateLib, so as soon as UL has reached a stable status, so will TweakMod. Currently reimplementing the configuration section to comply with UltimateLibrary.
Well, since TweakMod is internally being changed to build upon UltimateLib, it is tied to its release. So, although it is nearly ready, there are still some very annoying bugs that I have to fix prior to release.
It will be a matter of some days until it could be ready for a releaseā¦ so a little bit of patience If itās the typewriter annoying you, you could try the NoTypeWriterMod in the meantime (ok you have to still click on OK, but the text doesnāt type write anymore)
I would prefer if you would make use of the setGameSpeed method in the GameManager directly (or implement a similar method based on this method), in order to provide that functionality. As many guessed correctly, ghg6 is to put the game into a DEBUG state and Iād rather not have a mod put the game in that state as it will have other side-effects.
@PatrickKlug Acknowledged. As soon as I start to re-implement the game speed feature, Iāll keep that in mind so that it complies to the way itās meant to be.
In the meantime hereās some new screenshots showing the implementation of the new feature called āCompany Name Generatorā which allows to easily generate a company name by clicking on the āeditā symbol beside the company name input field.
very nice! I assume you plan to change the icon, maybe a ādiceā would work best but in the meanwhile you could use the fa-random(source) icon shipping with font-awesome, which should be included in the game already.
Iām happy to announce that the version 0.1.0 of TweakMod has been published and can be downloaded from the following link (this has been also posted in the updated first post):