What is it?
The DLC mods adds DLC to the game. Every time you’re about to release a game you have a choice of releasing 3 kinds of DLC, each with a certain price and inherent risk. A while after the game is released, you will issue out DLC and based on the number of people who bought your original game you will get a certain amount of money.
Risk? What risk?
If you release a bad game, adding DLC will just piss off your fans more. The more expensive your DLC, the more fans you lose if the game isn’t any good.
Doesn’t a DLC mod already exist?
Yes, but after playing it I felt like it could be improved on. This actually adds a new feature to the game, instead of rebranding sequels.
Sounds cool, how do I get it?
Check it out on the Steam Workshop or on GitHub
I have a suggestion, how do I tell you?
Comment it below and I’ll get back to you!
Changelog
0.5 - Initial Release
Planned
Nothing yet
By the way…
If anyone is good at art and would like to help with a logo, that would be awesome!
Does anyone here get the error that object has no method to ‘getRelativePath’? EDIT - Woops sorry the error was from my mod not this one! EDIT 2 - I was totally joking it comes from this mod!
HELP! i got a very strange bug/glitch!
i keep getting a message saying i released a DLC if i didnt, and i there keeps popping up a message that my game is nearly done and to release a DLC, i keep clicking no but it doesnt stop the DLC releasing!
Hello. I have bug with this mod. If I would like create game (1st game) i’m having DLC event but if i disagree this event (I don’t know when i agree this DLC event what’s happend next) i don’t have any DLC events again… (sorry for my week English)
i have an idea, you can change the layout, example: you can throw at most 4 DLCs after releasing the last game, and put more things to dlc, example: packages with items, maps and textures