I have an idea for making a 2D simulation/tycoon type of game. I kept reading about different type of engines I should use (GameMaker, Unity 3D, Construct 2, etc.) for different types of games.
I have no experience whatsoever in making video-games so learning either of these wouldn't be a problem.
My game will be 2D, pretty much like GDT (in the way it looks) and I was interested in your opinion. Which engine should I use and why are you recommending it?
Also, how was GDT built (what programming language was used, software, etc.)?
When the game will be done, I promise to reach out to whoever replied here and give out a free copy to each one of you.
(That may take some time, given the fact that I'm currently in the "idea phase" but if you're patient, I will keep my promise regardless of how long it will take. )