Slowdown when using R&D, HW Lab, and making game

AMD FX 8150 Eight Core
16GB of DDR 1600
GTX 670 4GB Version
OCZ 850w PS
128 SSD
Win 7 64b

I know my specs are good and heat/OS clutter isn’t the issue. I keep my machine pretty clean.

After all the threads I’ve read on it, I’ve only seen one where the person specifically said that he didn’t have this same issue playing the non-Steam version. Most people who are having this issue aren’t saying if they are playing on Steam or the non-Steam version. It could be the difference on why it’s difficult to replicate. I play on Steam and I can replicate EVERY time without fail.

I think it ‘could’ be a couple of things…
1 - Steam integration is screwing something up. People are already pointing out issues with the overlay in itself. How often is the game having to do something with Steam? Unfortunately, I’m not going to buy another version to see myself.
2 - Java. Java is maxing out, so to speak, when the three activities are all going at full speed. With my game, it will sometimes catch-up if I don’t have any game popups. Unfortunately, this game loves popups. Not to mention, not everyone uses the same version of Java.
3 - Combination of both. Take Java being maxed out and Steam being mean and you have the possibility of issues.
4 - The game itself. Do we have to have all those bubbles and popups?

I think it’s a limitation of Java myself, at least running at 32bit.

GDT doesn’t use Java, so you might want to kill that if it’s maxing out your resources. The Steam overlay is also known to cause issues in a few games, so you could try disabling that.

Java isn’t maxing out my computer’s resources. If it’s not Java, then whatever engine is being used. I was referring to the engine itself being limited. Something in the coding of the engine/game is ‘capping’ so to speak. My computer’s CPU usage, memory usage, and disk I/O are fine. I’ve got tons of resources available.

I killed the Steam-related processes while I was playing. The game crashed the moment I clicked to release to release a new game.

Just so I know, can you explain why my game runs three separate gamedevtycoon.exe processes? I was up to about 650MB’s with all three processes (if that’s important).

I am using the non-steam version and my game gets very laggy when creating a new engine/game.

@SmilesLikeJoker Your machine should not experience debilitating lag. Can I check what FPS do you start at and what do you end at?

@NeighFox What are your PC specs?

Is there a shortcut key to show FPS, or do I need to use a third party program?

There is nothing in game so a it would need to be a third party program. Perhaps @EvoGamer can suggest one that would work with Game Dev Tycoon!