Setting the Development Sliders-A Guide

http://flic.kr/p/efZtw8

I have been messing with the sliders for ‘PC Games’ and I am finding these settings to provide good results. I never make any other games until i release my own console. i got a high score of 38,000,000 using these values.

This is an early image of the sheet I am working on, it shows what skill the employee requires for each slider during each of the 3 phases. Blue for Tech and Orange for Design. Just asign an employee with high Tech or Design skills if you have them, to the slider as named at the bottom of the sliders.

Then treat each slider as if it was a 1-100 scale from the bottom and adjust the slider to where you think 30, 40, 75 from the sheet is on that slider. When the game is Multi Genre, you need to look for the Dominant Genre, I will expand the sheet to include them all. For now I have Dominant Action with secondary genre and Dominant Adventure with secondary genre.

Looking at these, do they make sense, are they intuitive?

Thanks for submitting your guide, however in the interest of keeping the forums tidy could you post your tips in existing posts. The guys who run the wiki could also benefit from your help.

Some of the threads already existing about sliders:

http://forum.greenheartgames.com/t/i-do-not-understand-the-sliders-when-making-a-game/958/
http://forum.greenheartgames.com/t/development-phase-sliders/44