Save Game Editor

No idea! I would guess they do something though. I included them in case people wanted to edit them anyway.

Hello All,

Sorry about the versionining issue - it was done at the behest of the original devs to try and prevent incompatible saves from being modified. Anyone who is getting this issue (and you know how to) could you please open the databse up in an sqlite error, and look inside the slot_# fields. Let me know what version your highest save game slot it.

Iā€™m using Linux, and I understand that our releases may be a little delayed? Itā€™s possible Iā€™m using an older version of the game.

Last I checked Linux and Windows are on the same version. I couldnā€™t repeat the error when I loaded a brand new save database, and save games new and old show version 5 in the data. It did allow me to edit the save in question and the changes showed, but it led to a game error which may have been tied to the research stuff I know you only just added to start playing with. In case that was the cause of the error in game Iā€™ve upped my recent logs.

https://docs.google.com/file/d/0BwZd-wZySBwaYVU1SUN5NGhacDQ/edit?usp=sharing
https://docs.google.com/file/d/0BwZd-wZySBwaNUN6MTVvb3JUeUE/edit?usp=sharing

Alrighty, thanks. Just to give a bit of transparency, my main problem at the moment is that the game has a very unique and somewhat inconsistent way of interpreting JSON properties. If some values are ā€œnullā€ then they shouldnā€™t appear in the save structure. If other values are ā€œnullā€ then they need to be added to the structure as ā€œnullā€.

If I add a null structure it doesnā€™t expect then it can crash. If I remove a null structure that it does expect, it can crash.

There arenā€™t any easy ways to tell between the two except from trial and error unfortunately. Bear with me guys.

Regards,

HeWhoWas.

Alternate History, Detective, Game Dev, and Music donā€™t show in the editorā€™s topic listing currently.

Rachel - Thanks. Do you have a same game I can use to extract the values? Each time you play through the game you can unlock different Topics, so I havenā€™t got a full list quite yet.

Also, anyone who is receiving crashes in-game, could you please PM or email me your save file? If I can reproduce it I can extract more info from the game :smile:

Iā€™ll add the ability to trim the game log to the editor :grin:

is there a specific use case for this? this might break future functionality.

As long as itā€™s not done automatically (and has an ā€˜are you sure?ā€™ prompt that explains that it might break saves), I donā€™t see a problem with this being in the save game editor. Especially if you consider that any number of features of the editor could break the game (like allowing stupid values for cash, etc)

the latest editor does not alter any values in 1.3.9.

It worked for me once but my came crashed due to altering something wrong. I started a new game. now any values I edit are ignored.

Ok guys. A new version is up. Nothing exciting:

  • Removed Topics and Game Parts buttons. Causing too many issues.
  • Modeled a lot more of the save game data structure. Should see less errors and missing things when you edit the game.
  • Some error messages.

Youā€™ll notice a tools menu that is disabled - this will include Topics/Genres/Parts, etc. Disabled due to instability.

I have been receiving on average of about 2 error reports an hour. Iā€™m pushing this release out in the hopes that it will lower this number due to all of the fixes. Thank you people for using this functionality!

Regards.

HeWhoWas.

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Wow thatā€™s some dedication.
Thanks for keeping the support going.

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Alrighty, hereā€™s a new update. Some ā€˜excitingā€™ things here:

  • Minor bug fixes.
  • Added missing topics.
  • Added Game Log Editor (As Patrick stated above, this may impact future use cases. Keep your backups. You can always port changes to an old savefile, and to be honest this functionality seems useless).
  • Added Platform Editor
  • Re-added Topic Editor
  • Automated update notifications on launch. A lot of the bug reports Iā€™ve been getting are due to people running an older version (Understandably, with the release schedule Iā€™m doing). I feel this may alleviate this issue. If you want to opt out, you can use the option in the options menu. Updates are only checked once on launch.

Regards,

HeWhoWas.

mine gives a error upon loading i sent the report to you. Edit: thanks for making this tho

Like seeing a version number in the title line, goes well with the addition of the option to check for updates.

Only issue right now is actually an old one, and more just an annoyance so Iā€™d call it a low priority. When you open up a sub menu, like the Game Log or Topics, clicking the ā€˜Xā€™ on the subwindow closes the entire app instead of just the window. Like I said, more annoying than critical since if you keep it in mind itā€™s not an issue.

Running 1.39 of the game and downloaded your newest editor. Deleted the save directory and let the game rebuild it. Yet I am still told some of my saves are incompatible.

I have the newest version of the game and editor, but Iā€™m being told my saves are incompatible with the editor.
I can make changes though, but when I do I can only play that edited save ONE time, it WILL NOT reload after I exit the game. Iā€™m playing on a Mac.

Yup, game not reloading after second time, just sits there with a frozen loading bar and no music.

Hey All,

I run Linux and the latest version we have is 1.3.8. Iā€™m installing a Windows VM to test compatibility. In the meantime, hereā€™s a new release - which may solve the compatibility error:

Version 0.4.2:

  • Fixed bug where empty save slots would produce error message about version compatibility.
  • Overhauled modeling of save game file - now the save file the editor produces is around 95% identical to the original save. Should help with parsing issues on game launch.

Those of you running 0.4.1 will receive the notification next time you launch the editor. Others: Op has been updated.

Regards,

HeWhoWas.

Just to help people out on what this save editor do, can you add in like a took tip on what stat does what so that people know what they are editing and to warn them of things that can perma bugged our game if we edit a stat too high?