Don’t drag me into this thread haha
I for one am waiting with baited breath for Greenheart Mugs, Big ones. that hold 2 cups of coffee at once!
Ideally not shipped from Merica cause i don’t want to pay $50 postage
Don’t drag me into this thread haha
I for one am waiting with baited breath for Greenheart Mugs, Big ones. that hold 2 cups of coffee at once!
Ideally not shipped from Merica cause i don’t want to pay $50 postage
I want a greenheart Saltshaker.
I’ve been through three in the past year - I’d like one that doesn’t break so easily
[quote=“Charlie, post:61, topic:4786”]
Big ones. that hold 2 cups of coffee at once!
[/quote]That’s crazy talk there!
Those Mugs are awesome you got my support.
Here’s my idea for how it would work:
When you complete the game, you are given your personal access code to order a mug from the online store. The mugs cannot be bought without the access code, and the only way to get one would be to finish the game with a good score.
The access code would have your company name, best game, character creation choices etc embedded within it, so when you came to purchase your mug, it could be personalised using that data with your game company name, a picture of your lead dev, or maybe a boxart for your best game… Or you could just choose a plain white mug with a green heart on it…
Maybe certain designs could only be unlocked with high scores…
Complicated, but this would be a world first and certainly interesting for players
It would be cool but that seems like it could get expensive and stressful.I imagine people at their computer crying saying I just want a dang coffee mug.
Edit:Could do something easier like that with a mug holder/if I’m saying it right and just have a characters head on a shiny white background with a slip for a picture or two in the bottom so you could print off your own scores if you wanted to and just put them in there and change them in the future if you want to.
I like to imagine people at their computer crying too
[quote=“Jaidge, post:66, topic:4786, full:true”]
I like to imagine people at their computer crying too
[/quote]Don’t we all?
If they found a cheap way to do it your idea would definitely be a cool thing to try.
I’m thinking something like that in a merchandise giveaway/contest with signed stuff from the devs would be cool too if they make merchandise for their games sometime.
Hi, guys. I’ve been lurking around since the game’s release, but the discussion here finally convinced me to register and chime in.
Full disclosure: I stumbled onto the game through Steam’s Greenlight back when it first got put up and was instantly fascinated with its premise, as the subject and genre are both right up my alley. I also legally purchased it through GHG’s website, anticipating its release on steam, and would have paid for the game again for the Steam integrated services.
But before that, I pirated it… and ironically, the version I played was a cracked version of the original, not the modified version Patrick posted up, so I had access to a fully functional (if illegal) copy of the game.
I may not represent the majority of pirates online, but I buy any software I download which is within my means. A few comments above talked about the convenience of pirating and not having to do things like hassle with DRM, being gouged by “withheld in development” DLC and other problems plaguing the industry. Bluntly, it may not be the small Indie dev’s fault that piracy is often more convenient than legally purchasing a product, but it is something they have to compete with.
So why’d I buy it when I could have just kept the illegal copy?
I had a convenient way to pay for, download and play the game. This comes back to the ‘convenience’ issue above. If your game is hard to pay for or download, or so riddled with DRM that it causes problem for the user, they’re going to pirate it. EA and Ubisoft will never see another dime from me for this exact reason. On the other hand, I own over 200 games on Steam. Why? Because they’re super convenient and have never stopped me from playing my own (legally purchased) games.
It represents something new and interesting. The premise and execution aren’t totally original by themselves, but the game treads a path that a lot of larger studios with publishers won’t touch because it’s not “mainstream profitable.” This goes double for being a small Indie studio without the stable financial backing or huge marketing budgets of a publisher.
Because the game is genuinely fun to play and absolutely worth the asking price. If this had been a $20 game, I still probably would have bought it - but I would have waited months, or even a year, for it to go on sale through a venue like Steam first. The game is priced appropriately for the amount of content it offers and to be competitive in the genre.
But the number one way to get me to buy your games is to make a product that I WANT to support. Game Dev Tycoon is a good game, and more importantly, it makes me want to support Patrick and GHG so I can see what cool stuff they’ll come out with next. It makes me tell my friends, who will also legally purchase the game.
That’s how you win against piracy.
Very good post and I could not agree more with your closing sentiments. Make a good game that people want to buy, and they will buy it.
There was an interesting article this week in the news about piracy and small films:
The reasoning goes that for smaller, indie films rather than the blockbusters like Harry Potter etc, the positive word-of-mouth that pirates generate is highly beneficial, and actually generates a significant amount of sales.
I should imagine that the same is true for indie games as well, if not moreso, because people who are into indie games no doubt have much more exposure through social media etc to the views and opinions of pirates.
Everyone has heard of Call of Duty, pirates saying that it’s great probably has no impact on their sales, but virtually nobody has heard of Game Dev Tycoon, I should imagine that pirates telling their friends or posting about it to toal strangers on forums and social media really helps their sales a lot.
my whole family pirate this game, from looking at torrents on pirate bay, now my whle family buy game this is 4 copies they have sold due to piracy, they lost nothing in the first exchange, and gained exponentionally in comparison.
Gentle reminder that personal attacks are never needed.