Making a Small Game Company thing

That’s just what I was doing. I was planning on posting it on a site like miniclip or silvergames first, and maybe if I get an Apple Dev License, on iOS. One other problem with releasing it on iOS would be controls. I cannot get the touch screen controls to work right, they always end up getting screwy.

Sounds good Tusk!

Wasn’t so much of a demo as a template.

Cool.

Just realized, @TuskMonk

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Tusk please disregard Stian, follow your dreams!

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I know how to export them now. Google <3

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Sorry, did not mean what I wrote!

Keep going, but remember that you’ve just made a huge mistake by going into Unity. Huge.

Why is that? Is unity hard for beginners?

Not surr if Stian meant that, but yes it is.

Why?
I think I made a good decision.

Unity is a closed source pile of unoptimized shader code my friend.

I’ll take that to note when I get better

5th or 6th grade? Dayum, I bet you auto-corrected the whole thing.

#####Not really…

Anyway, a screenshot would be really nice.

Perhaps, I can tempt you with an invitation to our little group?

@Cazran
@michael7310
Our thread for our new project.

Yes indeed we could use some help!
With our great game ready for planning and development!

Would love the help.

Thanks,
Michael

Nope no autocorrect.

And sure. Also, I like how I created this post to get tips on C# and mobile controls and I get anything but the sort. Heh.

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That’s a double negative… :sunglasses:

It’s not, I just forgot a comma.

After we finish our first game, I’ve decided to ditch unity and use project anarchy,the mobile-optimized game engine. Not the best but I did some research and it seems a bit better than unity for games like we are planning to make.