Lag Issues In late Game

im at year 40 and i have basically everything but one day all of a sudden when ever i try to make a game,engine,pretty much everything that involves my workers and my character and bubbles come out. its starting to make the game unfun and unbarable to play i have a windows 7 and i saw other people are having this issue too and i saw people putting the system requirments and my computer has the requirments for the game if anyone can help me plz doo

What is your Operating System? Just so it shows the developers what OS its happening most on.

how do i check my operating system?

Should be in Control Panel I guess, but you should know already :L

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That happens in the game , the more you play the more it lags. The devs are fixing this , they will add it in a future update, just be patient.

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@Logan_Leq

Our minimum game specs are;
System Requirements: ~2GB RAM, graphics hardware acceleration, minimum resolution of 1024x768.

Does your machine exceed these? GPU hardware acceleration and RAM being the most critical things for gameplay.
People using notebook/laptops with low quality integrated graphics chips instead of GPU cards will suffer in this area i’m afraid.

We are releasing a Performance patch within a few months but it will only help people whose specs exceed our minimum requirements.

You can try defragging your hard drive, making sure you have no other background programs running especially Anti virus scans. These things will help performance of any program.

@AlotOfMoney

Bare in mind that the performance patch won’t help the people playing on notebooks or laptops which aren’t designed for gaming.

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well i have a Windows 7 Laptop but it is a gaming laptop it said on my computer box

I’m running on a laptop, but i have upgraded numerous parts so it can for MMOS and shooters, for example I installed another partition for this game. But I still get this problem with no programs running. Guess I’ll go back to Minecraft until August :frowning:

@Logan_Leq
@tstewart258

We will be releasing a performance patch soon-ish.
In the mean time you can email me at support@greenheartgames.com for the fps test build, please include your order number. Also if you could email me your DX Diag reports it would be very useful;

How to;
http://windows.microsoft.com/en-GB/windows-vista/run-directx-diagnostic-tool

For those who do not know how to show your Dx Diag reports then here :

  1. Go to Run by going to Start>Run or Search Run
    2.Write “DxDiag” on Run and click Ok.
  2. On the window that open , click “Collect All Information”
  3. When it’s finished save it on your desktop.
  4. It will show as a .txt file , send this file to support@greenheartgames.com
  5. Send the file , and voila you have sent your Dx Diag.

Curious…Testing takes how long? Like you release the patch notes, and go through all the fixes you did to see if they work?

Don’t make people turn off critical system protection services such as Anti-Virus just to play your game…

@TheSniper - It takes as long as it takes :green_heart:
Something along the lines of;
Receive bug reports, gather save games and screenshots of the issues, test it for reproducibility, fix it, test it, qa test it.

@Mike
People attempting to play on notebooks and laptops which weren’t designed for gaming and have minimal Vram will need to streamline their performance by making sure they defrag often and that when they attempt to play they have no active AV Scans running as these can use all the resources of a non gaming machine. The best solution is to add Game Dev Tycoon to the exceptions list and make sure the active scan is set to off when they are not using it.

Oh okay, thanks Charles <3

i had the same Problem. In the first two levels it goes like normal fram rate. but in level 3 right before the end it begins to lag when all staff is producing design and technology points. then it even happend when i klicked on them to send them on vacation. when i swapped to R&D or Hardware lab it normalize again.

the worst on my PC is my gtx 295
the rest is AMD hexacore 3,2ghz
16 gb ram
enough hdd

See this thread for more details about the lag issue:
http://forum.greenheartgames.com/t/the-game-is-incredibly-slow-in-the-third-office-together-with-laboratories/3564/13

@Thorsten_Frings
my assumption is that the game needs a CPU not older than 2 years, the notes about system requirements of GDG are incomplete, the thread contains a link to a wiki article with my results about system requirements

:confused: ihave an AMD Phenom II X6 1090T Black Edition 3,2Ghz (3,6Ghz)

i haven’t thought about that my CPU is to old.

@Thorsten_Frings
Me too, but maybe the CPU can be younger than 5 years, because Patrick played on an old notebook without lags, but I do not know on which OS and with which GDT version.

I updated the system requirements article a little bit, because the lag problem occurs with different, unknown hardware combinations:

Same problem here with Linux (Ubuntu 13.04 x64), running on a 8GB RAM, GeForce 640M, I5 3rd generation laptop. v 1.3.13

Here is a CPU profiling result:
http://forum.greenheartgames.com/t/the-game-is-incredibly-slow-in-the-third-office-together-with-laboratories/3564/18?u=martinkelm

You can check if the canvas renderer acceleration is available, if you use chromium 29.0.1547.31 and open “chrome://gpu” (node-webkit does not show any GPU information in this tab!)

chromium 29.0.1547.31 is used in node-webkit 0.7.0, but that is a newer version than the node-webkit version in GDT

Or use this benchmark in a chromium browser with accelerated canvas and in the node-webkit version you want to check: http://www.smashcat.org/av/canvas_test/

I have 30-35 fps in node-webkit 0.7.0 and in chromium 22 ==> both without canvas acceleration! (linux64)
But I have full WebGL acceleration, which is not supported by easeljs (GDT)!

Note canvas acceleration:
“Accelerated 2d canvas is unstable in Linux at the moment.”

The current node-webkit version in GDT should work like a version between chromium 22 and 29.0.1547.31.

My chrome shows a acceleration support in Windows 7 but the CPU profiling result from node-webkit windows32 shows a high CPU usage for the easeljs draw function. I have no hint, that the draw process uses the acceleration correctly atm. node-webkit has an issue with directx acceleration support in windows in some cases, I do not know if that might be a hint for the high cpu usage in my CPU profiling result.

chromium/node-webkit supports flags to force canvas acceleration but they do not work, in my case: “–enable-accelerated-2d-canvas --ignore-gpu-blacklist”

I made a CPU profile in linux64 now, the most process time is for draw-functions again, the FPS of animations looks slow again. Not a real surprise if the game can not use a graphic acceleration. It looks like the same as in my windows version.