I would change the amount of windows I have to click away that could just be little corner popups or banners. It gets in the way of me gaming.
I’m pretty sure all the pop ups in the game could just be in a column to one side of the game (which you could minimise if you wanted to) and scroll through. They’d minimise to their headers as you click on another one, and you could open them into a screen as it is now if you wanted, but they wouldn’t stop you as you’re just about to click open the menu to research something, or start a new game.
Hey, I have a hard time understanding what you are trying to convey. Does anyone else get what he is talking about, so I can reply to it? I don’t want to come off rude and ignore him.
There needs to be an easier way to browse game history. A nice list view would be great, especially one that’s browseable while starting a new game whether it’s new or a sequel.
Limitations per console. For instance, no 3D graphics on Gamelink. I’d also remove redundant features like gamepad on consoles, since consoles always support gamepads anyway.
It would be great to have box art it should be to upload or generate one and have the name of the game on it. though this would take a long time and would be hard to do. i think it should happen.
I was thinking you guys should add some kind of DLC component to the game. Where the DLC has to be exactly the same as the game it is made for, but the title and what areas you spend time on, but you can also add features to them as well; like support for multiplayer or steering wheel These DLCs would be cheaper to make, but also make less money, the added features cost the same price.
“Hey, I have a hard time understanding what you are trying to convey.”
You do not charge 50 bucks for an indie game unless you have invested several million into it like actual triple A titles. So, having the ability to set prices on games would be a grate edition to GDT.
As it stands now, the exhaust bar comes almost out of the blue. There should be a way to force employee to rest in July and late December so that you don’t miss G3 or holiday season. Even an optional, full efficiency bar would be enough.
By the way, there is no season effect, when Christmas sales matter so much for games.
I’d add either the ability to release collectors editions of games, pre order bonus’s for games or mostly id add the ability to buy an engine but having read this forum id probably choose (the ability to find out why your games bomb) maybe like youtube reviews or something along that line
More feedback during the game making process. I had more fun the first time through when I didn’t know anything about how to get good ratings. Once I found the wiki, I’m sort of back and forth with the game and wiki. It would be nice if the information was represented in some way in the game stages. Not necessarily as raw numbers, but perhaps as general guidance (ie. slider_x and slider_y are good focuses for this type of game, slider_z not so much). Maybe tie this to research or experience so that the feedback becomes more and more specific and useful as the experience evolves into larger games, where it would no doubt be needed more. I also think the sales feel too married to the reviews, and would like to see some other factors getting more influence (random, PR, a trend that begins with the game in question, stuff like this).
For me, it would have to be the ability to develop your game for multiple platforms at once. Having to develop for 1 console/platform per game is a little frustrating, especially when a game will regularly pop up on 3 or more platforms IRL. But like real life, if it sells well then terrific, if not then you’ll have spent alot more money in porting to the extra consoles and get little to nothing back
Edit: I think this would be an awesome researchable item. Possibly something to go along with it would be an ‘Exclusive Game’ label for a game you release only for one platform
Be able to upgrade your engine to a certain point rather than having to remake an engine from the bottom up when you researched a new controller.
It’s infuriating especially on the early levels that you have to reinvent the wheel every time you want a little feature added. The engine would only have a certain amount of upgrade slots available of course so you would still have to redo your engine at some point.
The feedback is really the weak point of the game. Without looking into the wiki you have no idea, what you did wrong and that is pretty bad for any game. If the player fails, he has to understand why.