When you develop a Custom Console, the genre and audience combinations are generated based on your list of previously released games; they aren’t predetermined like the standard consoles. They are therefore different between one playthrough and another, and even potentially different between one custom console and another within the same playthrough.
For genres, your two most frequently used genres will be +++ (Great), your third most frequently used genre will be ++(Good), fourth and fifth will be + (Okay), and sixth/least frequently used −− (Bad).
For audiences, your most frequently used audience will be +++ (Great), second most frequently used ++ (Good), and least frequently used + (Okay).
This isn’t work at android version. in fact it’s completely opposite. Your two most frequently used genres is --(Bad) and your third most frequently used genre is ++(good) fourth and fifth is +(Okay) and sixth/least frequently used ++(Great)
This bug just makes completely pointless to develop custom console.
I hope you guys can notice this bug and please patch this as soon as possible
Thank you.