Let me start this post with this little note: I don’t have this game, neither pirated nor un-pirated, what interests me is the debate it has the potential to start.
There is no doubt a piracy problem in the world of movies, games and music that is clearly stated by the numbers greenheart has put forth, what is interesting is why is there a piracy problem?
Bad game play
Pretty graphics, bad story
Safe paths / No experiments
Too expensive
Personally I tend to pirate games I feel could deliver something, and if it’s good enough I buy it; however the trend in the world of PC gaming has been a mess of bad ports from consoles, to extremely bad games with pretty graphics insulting both my intelligence and my lust for games.
The list of A games that are shockingly bad is endless, and now indie developers come forth trying to claim a pot of the gold as well, but as a consumer how do I know what to buy? What doesn’t suck? Most review sites have been bought and paid for (see debate from Dragon Age 2, and the metacritic reviews).
For arguments sake I’ll list some of the games I’ve considered buying but found so shockingly bad that i stopped playing them mid way through: Dragon Age 2, Mass Effect 2, Mass Effect 3, Crysis 2, Crysis 3, Hitman Absolution… the list goes on and on with bad stories and crappy game play.
The pretty shooters are the worst, their pretty graphics set aside, their story and game play are redundant and does nothing but alienate older groups of gamers.
Coming in right behind the pretty shooters are the games that promise a new and shockingly cool experience only to deliver something like Hitman Absolution that is a dumb’ed down version of the older Hitman games, sure it’s pretty and flashy but it offers nothing towards strategy and thinking.
The last part is something that indie developers have tried to do something about, the price… it is shockingly high, and it’s high due to a twofold reasoning, first off they cling to the old times where they could charge nearly whatever they wanted and their new argument is that because of piracy they need the high prices.
What is the new path we should take? I would like to hear your ideas, and arguments before delivering my own ideas.
Now for something completely different, hypocrisy:
"I’m not mad at you. When I was younger, downloading illegal copies was practically normal but this was mostly because global game distribution was in its infancy. To be fair, there are still individuals who either can’t make a legal purchase because of payment-issues or who genuinely cannot afford the game. I don’t have a quarrel with you. To the rest who could afford the game consider this:
quoted from Patrick
It sounds to me like you did the same thing most people do and you try to justify it with the times, which sounds wrong to me since I’ve been a part of this gaming community since the late 1980’s and it is still practically normal to commit piracy because all the big AAA developers have been neglecting the PC scene.
It brings me to why? Why would you try to justify it? Could it be because you now want some of the money that industry has to deliver? It certainly seems so, fact is that you developers have left us no alternative, aside from Kick Starter projects, to which I’ve donated more than $1.000.
That’s my two cents for now.
/Simon