Great Combinations List + Time allocation sliders


#42

I earned something like 6.7M in the game. Thx to this website!


#43

This is such a flipping lie !!!


#44

why?


#45

These things are kinda outdated.


#46

Steam Guide is the only helper.


#47

I was going for the “Perfect Game” achievement, but I got 10,10,10,11. Thank you DimieLannes. Now I will NEVER get the “Perfect Game” achievement.


#48

I have put sliders to 80% in a large game according to this guide when i didnt read any further and got a 11 out of 10 so it is surely possible


#49

Then Goes another user who replies to a dead user.

Anyways, So Does the Steam Guide still counts 100% accurate @vizix ?


#50

New update, New guides.
Will try and cough some up.


#51

Well, I was planning on making a new one, a lot more detailed etc, you could also let me do that, no need to spend time here then.


#52

Worked for me, i have millions now


#53

Hey I’m new to the forums here but I was curious. what are the %'s next to each section of development? like if you select Save game and multiplayer and a % shows up at 67%. what does this mean? I’ve been trying to understand this section of development for a while now and I can’t quite figure it out. no tutorial I’ve seen video wise or text wise has explained this part of development.


#54

Every feature requires some time to implement it fully.
The less time you set for your team to work on a certain stage, the less they will work on the features (hey, Cap!). As far as i understand it, devs split their time equally between features they are supposed to work on. So if they got not enough time for a certain feature, they will accomplish only 67% (for example) of what was needed.
The more advanced a feature is, the more time-consuming its implementation is, and the more time you should set for a stage to implement things fully. Or simply remove some of the other features to free more time.