Great Combinations List + Time allocation sliders


#42

I earned something like 6.7M in the game. Thx to this website!


#43

This is such a flipping lie !!!


#44

why?


#45

These things are kinda outdated.


#46

Steam Guide is the only helper.


#47

I was going for the “Perfect Game” achievement, but I got 10,10,10,11. Thank you DimieLannes. Now I will NEVER get the “Perfect Game” achievement.


#48

I have put sliders to 80% in a large game according to this guide when i didnt read any further and got a 11 out of 10 so it is surely possible


#49

Then Goes another user who replies to a dead user.

Anyways, So Does the Steam Guide still counts 100% accurate @vizix ?


#50

New update, New guides.
Will try and cough some up.


#51

Well, I was planning on making a new one, a lot more detailed etc, you could also let me do that, no need to spend time here then.


#52

Worked for me, i have millions now


#53

Hey I’m new to the forums here but I was curious. what are the %'s next to each section of development? like if you select Save game and multiplayer and a % shows up at 67%. what does this mean? I’ve been trying to understand this section of development for a while now and I can’t quite figure it out. no tutorial I’ve seen video wise or text wise has explained this part of development.


#54

Every feature requires some time to implement it fully.
The less time you set for your team to work on a certain stage, the less they will work on the features (hey, Cap!). As far as i understand it, devs split their time equally between features they are supposed to work on. So if they got not enough time for a certain feature, they will accomplish only 67% (for example) of what was needed.
The more advanced a feature is, the more time-consuming its implementation is, and the more time you should set for a stage to implement things fully. Or simply remove some of the other features to free more time.


#55

V1.6 All Topic / Audience Combinations

Action:

Airplane, Aliens, Alt. History, Assassin, Crime, Cyberpunk, Dungeon, Extreme Sports, Fantasy, Horror, Hunting, Martial Arts, Medieval, Military, Music, Ninja, Mythology, Post Apocalyptic, Prison, Rhythm, Sci-Fi, Space, Sports, Spy, Superheroes,UFO, Vampire, Werewolf, Zombies

Adventure:

Abstract, Comedy, Detective, Dystopia, Fantasy, Law, Life, Medieval, Mystery, Pirate, Prison, Romance, Sci-Fi, School, Spy, Time Travel,

RPG:

Aliens, Alt. History, Assassin, Cyberpunk, Detective, Dungeon, Fantasy, Fashion, Martial Arts, Medieval, Mystery, Post Apocalyptic, Sci-Fi, School, Spy, Thief, Time Travel, Vampire, Werewolf, Wild West

Simulation:

Airplane, Business, City, Colonization, Dance, Disasters, Dungeon, Dystopian, Evolution, Extreme Sports, Farming, Fashion, Game Dev, Government, Hacking, History, Hospital, Hunting, Life, Martial Arts, Military, Movies, Music, Prison, Racing, Rhythm, Sci-Fi, School, Space, Sports, Surgery, Technology, Transport, Virtual Pet, Vocabulary

Strategy:

Airplane, Business, City, Colonization, Disasters, Dungeon, Evolution, Expedition, Fantasy,
Government, Hacking, History, Medieval, Military, Sci-Fi, School, Space, Transport, UFO, Vocabulary

Casual:

Airplane, Cooking, Comedy, Dance, Fashion, Martial Arts, Movies, Music, Racing, Rhythm, Sports, Virtual Pet, Vocabulary, Zombies

FEW TIPS BEFORE CONTINUE
Developing games isn’t just by adjusting sliders.These data are a part of “the good way”, but please follow these instructions before continue reading :

  • Don’t develop two games in a row with the same Topic / Genre combination.
  • Large games should be developped with 2D Graphics V4+ and 3D Graphic V3+.
  • AAA games should be developped with 3D Graphics V5+.
  • AAA games should be developped with 3 specialists allocated to important phases of your game’s genre.
  • Don’t develop the sequel of a game with the same custom engine.

Action
Phase 1 Engine : 100% - Gameplay : 80% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 80% - AI : 100%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%

Adventure
Phase 1 Engine : 0% - Gameplay : 0% - Story : 100%
Phase 2 Dialogues : 100% - Level Design : 0% - AI : 0%
Phase 3 World Design : 100% - Graphic : 80% - Sound : 0%

RPG
Phase 1 Engine : 0% - Gameplay : 80% - Story : 100%
Phase 2 Dialogues : 100% - Level Design : 80% - AI : 0%
Phase 3 World Design : 100% - Graphic : 80% - Sound : 0%

SImulation
Phase 1 Engine : 80% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 80% - AI : 100%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%

Strategy
Phase 1 Engine : 80% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 100% - AI : 80%
Phase 3 World Design : 100% - Graphic : 0% - Sound : 80%

Casual
Phase 1 Engine : 0% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 100% - AI : 0%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%

Credits DimieLannes and In-sight- (steam)