GDTMP-XD Reborn (Multiplayer Mod) [5.0.12]

It just did it, no error.
But now it’s working as it should with the looks of things.

@Dumblelore Got it!

Seems the first game a player releases for a custom platform will retire instantly, games after that will release fine.

@KrizzaGaming Those are Co-op Developed Games ?

No, the games for custom platforms

@KrizzaGaming i mean are the games that are developed on the custom platform Co-developed games

No they are not.

Ok, Placed it in my bugs list

@KizzaGaming I still dont have errors when Im co-developing games after 3 tries. But ill review the code anyway.

Fair enough, I’ll give it another shot though, see if it decides to work :stuck_out_tongue:

Try it on my server :smiley: hahaha

Will do, after I’ve tried it on my server xD

@Haxor Well, That`s the idea. But still there is a lot of things to fix and its terribly hard to do so due to the nature of javascript and the inborn messiness of the great coding.

I am actually considering rewriting the code with Documentation and micromanagement of methods but ill do that once the current build is stable for use.

Well congrats on this, finally the great mods of the old ages are coming back :joy:

Oh nice. I can finally ruin other people’s consoles with terrible games again.

Devious… Just devious hahaha

I have noticed some people entering invalid ips in the site. Entering a blank or invalid ip may cause errors in the game.

It doesnt take me awhile to edit the files but i cant always check for bad syntax.

Please avoid submitting a blank.

1 Like

hey uh, this is like the first time i post something in like six months or so lol,
i remembered gdtmp having ‘dynamic’ serverlisting so i don’t really understand why you switched to a ‘add manually’ thing.
here is a quick explanation of how to do it:

iirc the three server requests are bsrvs, register and unregister.
register adds ip
unregister removes ip
bsrvs shows all listed ips. also i don’t remember how bsrvs looked like, you might need to fix that lol.

also to explain this, we need one big ‘storage’ thing, so lets use ‘string[] ipholder;’ for it.
anyways, for register:
register.php?port=???
-> Get requester IP
-> Check if requester IP is not already in use, if yes, remove.
-> If port is not between 1-65535 or is equal to zero, set to default port
-> Add requester ip + port to ipholder like “8.8.8.8:65535”
-> Send something back

for unregister, just follow steps 1 and 2 of register
and for bsrvs, get entire ipholder list and send it to the requester

shouldn’t be that hard, i finished the code that did it within five minutes, although it was in lua on luvit, not php.

I am grateful of this as it is really really helpful

To explain why i added a manual add is because I couldn`t figure out how it ads a server to a list and removes it once the server is closed. I was thinking what if it was using a Mysql in which i have little knowledge on java to mysql interactions.

I will try to fix this in the next version. Thank you :slight_smile: !

(and yeah the code of the mod is semi messy so it didn`t really help. Darkly still did a great job in coding everything in any case

Hey I really want to play this game with the multiplayer mod but we always have errors during or game. Can you finish the game with this mod and if yes which mods do you use.

@Dumblelore I got a few questions:
Do you keep working on the mod?
Do you keep renting a server for the mod testing while working working on it?

I got more questions, but are depending on your answers.

"Last post Jul 5"
That user is on Long AFK (away from keyboard) from GreenHeart Games Forum.
Besides, this mod is also dead.
So sadly that user cant really reply on you.