Game sales outstrip console sales

So, I’ve made my custom console. It’s doing well, 9.4 million units sold, and I’m developing my own games for it obviously. No real problem…until I have a breakout hit on the console, and its somehow sold 23.4 million copies.

Image here: http://steamcommunity.com/sharedfiles/filedetails/?id=145447875

So…unless it’s intended that everyone owning my system is buying 2+ copies of a hit game for it, I think something’s a little screwy here.

I thought this was odd as well, but I forgot to mention it because I was making so much money. But it doesn’t specify what “sales” means for the games

One thing connected to that is that the console selles are rather low. If we did topnote console, it should sell in around 150M copies.
Now it generally hits 8-9M.
Maybe it would help if there exist some kind of archon of playerbase. Like 500M in 30y or something, and everything else would be factored by that.
So there would be some kind of softcap to sales.

Yea, the sense of scale seems totally off. My not quite 10 Million sold console has not quite 20% market share, which would indicate the console market consists of only around 50 Million consoles sold total. Based on numbers shamelessly taken from Wikipedia, the Wii, PS3, and Xbox360 combined make up over 250 million consoles sold, nevermind the handhelds and PC sales which this game seems to file all under a single category for marketshare. The numbers do just seem off overall when you get to the highest stage of things.

While it makes no sense, just assume that the console sales are what you’ve sold direct or something, and the rest are going out through big brand retailers with no cut coming back (its probably fairly realistic, consoles are often deliberately sold at a loss, with the money expected to be recouped through game sales / licences)