Game Engine bug?

Not sure if this is a bug…

Under the ‘Engine’ options, shouldn’t Advanced Physics replace Basic Physics? At the moment, I’m able to select both, which doesn’t make sense.

For instance, I can select only ONE of the following under the ‘Story/Quests’ options: Linear Story, Branching Story, Interactive Story, OR Immersive Story.

I’d think the same should be true for Advanced Physics and Basic Physics.

The essential here is that you can add both in case in the future you want to make a game with the engine that only requires basic physics, you can make an engine entirely with new features if you’d like, but its good to have a backup engine with cheaper and lower specs.

I understand that you can add cheaper alternatives to your engines in case you want to go for the budget option in one of your games.

But if you have a budget option and a high-end option, you shouldn’t be able to select BOTH during game development.

i.e., you can select EITHER Linear Story OR Branching Story in Development Stage 1 if you have both in your engine, but you can’t select both.

It doesn’t seem right that you can select BOTH Basic Physics and Advanced Physics in Development Stage 1.

Ah, that does seem odd actually. Probably a bug.

Savegame and Save to Cloud should probably also be exclusive of each other.