Game Dev Tycoon RP (On-Topic)

December 21, 1986
Dark Entertainment

Car Explosion

From: Starke Evan’s News

Starke Evan (Reporter): On December 15, something…tragic has happened. John H. in Miami, has died in what appears to be a car explosion. The reasons for this sad event is uncertain. Jake Omlet reported at the scene:

“I was walking to the bank. Before it all happened, I saw a guy/gal in a brown coat with a skull mask running into a dark alley about 8 feet in front of me. I swear, he looked like one of the enemies from Terrorville, and then BOOM! The car exploded just to my right. Luckily, I was unharmed.”

There has been no word from the police. Dark Entertainment’s HQ has closed down. Many fans of DE (like myself) moan of this…unfair terror.

((Off Topic: Since the speed of this RP is so fast, I doubt I can keep up. From here on out (most likely), Dark Entertainment has fallen.))

(@CaptainSnake mind if I take over whatever is left of your company or something? :stuck_out_tongue:, but yeah depending who’s online it is VERY fast paced or VERY slow-paced)

((Off Topic: I prefer if no one uses my stuff for the RP (Dark Entertainment, Starke Evans, Etc.). Sorry.))

(( Ok Just asking, also will you join a new RP or something?))

((Off Topic: I doubt it.))

December 24, 1986
Draconic Games
Atlanta, Georgia, USA

Funds: 25.0%

Merry Christmas from Draconic Games!

Draconic Games has as surprise for all it’s fans and people waiting for the SilverGear, the original intended Black and White only Graphics was kind of bland, but now it has a FULL Color Screen! Along with 1KB of backup data so you don’t lose your hard-earned progress! The long wait will soon be over as in a couple of weeks the SilverGear will be on shelves!

[Not sure if Full-Color is too OP for a 1987 Console, if not I’ll change it to 256 colors!]

December 25th 1986
Pegasus Studios
Funds: 5%

TO PIXEL STUDIOS:

Dear Pixel Studios,
We would like to apologize for developing a game on PixelCube without your consent. As an apology, we will send you a prototype of our first RPG that we are making. Though half-completed & buggy, its our best regards for you creating an open console which allows us to develop games despite our low financial power.
If you like it, will you be able to assist us in the game marketing? We have little-to-none experience on that field. P.S: Merry Christmas :smile:

Cheng Ryun, Leader of Pegasus Studios

December 27th, 1986
Pixel Studios
Los Angeles, CA
Funds: 13%

Cheng,

It is not anything to us. I know you are new in the industry and do not know all the rules. Here are the doccuments for a license, as they were made un-free a few months back.

Evan

December 30, 1986
Black Knight Games
Funds: 5%

Development of New Game

Domination

Domination is planned to be a strategy game for the PC. You will be able to choose which empire or country you want to be and even be your own. The game will start in 3500 BC with your settlement of farmers. Your goal is to stand against the odds and become the best your way. The game will go as far as 2030 AD. You will have to make alliances and wage war with other tribes who will become civilizations. There is planned to be two ways to win the game, by stomping the competition and ruling the world, or by being the first to obtain intergalactic travel. The game is to be released between February and April.

(@WhyAgain please use this http://game-dev-tycoon-rp.wikia.com/wiki/How_to_get_your_game_reviewed to make your games)

January 3rd, 1986
Draconic Games
Atlanta, Georgia, USA

Funds: 25.0%

SilverGear Released!

Today the SilverGear has been released in 3 Bundles!

The Normal SilverGear is going to come with 3 Double AA Batteries [15 hours of playtime max] and comes with Subway Manager Tycoon 290$

The SilverGear Shiny, is a shiny, beautiful, glistening shell/case and comes with a Battery Pack & AC Charge for 330$ it comes with Subway Manager Tycoon and Run, Jump and Crunch

The SilverGear Monster is going to be a SilverGear except the case is that of Monster Catchter X and comes with the game along with 3 Magnets, 1 is the SilverGear, the other one is the Monster Catcher X Protagonist, and the other one is Subway Manager Tycoon, which shows a subway and a business man along with the title at the top. this is 440$
It also comes with all games above.

Other games at this date has been released to be bought with the SilverGear such as Piratez, Arrrgh! And Step On The Pedal!

January 3rd, 86
Satyr Studios

#4 Games Released

Today SilverGear has been released like 4 games from Saty Studios, which are:

Jump, Run And Crouch
Piratez, Arrrgh (Also on PC)
Pedal In The Floor
Earth 2337, The End

(@MacDon how much are production costs? Half of the sales we make or 2-5m dollars or what?

January 3rd, 1986
Pixel Studios
Los Angeles, CA
Funds: 13%

Monster Catcher X released!

Today, the amazing game known as Monster Catcher X has been released as a startup game on the SilverGear. It has been released with the following information:

Monster Catcher X (モンスターハンターX, in Japanese)
Price: $20.00, or £12.00.
Markets: USA, Canada, and UK
Topic: Monster
Genres: Real-time Strategy, RPG
Languages: English, French, Spanish, Japanese
Platforms: Pixel Cube (Battle-mode only), PC (Battle-mode only), SilverGear (Full game)
Release Date: January 3rd, 1986 (SilverGear release date)
Advertising: Anime to be released later after launch, TV ads, posters
Plot: The game is about a young adventurer, who has 3 seperate sprites, (pickable when the player makes a new game) sets out on a journey on his islands to beat all of the Monster Leaders, and catch all of the Ultra Monsters. The player will have an option towards the end of the game that can lead to two seperate endings: Joining the nefarious Team X, or saving the world by chosing Team Z.
Game Features and Specs:

  • 2D v2
  • 2 Alternative endings
  • Real-time battles, involving a total of 8 different attacks and defences for each monster during battle
  • A total of 200 different attacks and defences for your monster to learn
  • 151 different monsters
  • ‘Digital’ special monster type, (inverted color scheme)
  • Endgame score
  • AI picks random moves to fight with
  • 18 different types of monsters
  • All monsters have different stats
  • Monster stats depend on types
  • 4 different types of nets, nets are used for catching monsters
  • Each kind of nets has different chances of catching monsters
  • Leveling system
  • Monster UP system, which changes the monster’s appearance, and sometimes type
  • 4 different starting monsters, depending on choices at game beginning.

Anime details:

It will feature a 14-year-old boy named Sato, (サトー) across all of the islands to defeat all of the Monster Leaders. The anime will be different from the game, but some people say it will give players a visual that they can’t have in the game currently.

Information about the Anime:

Heroine/Hero: サトー, or Sato. (Male)
Estimated running-time for series: 1-4 years
Funding: $100,000

January 3rd, 1986
Draconic Games
Atlanta, Georgia, USA

Funds: 25.0%

Subway Manager Tycoon Released

The Game Subway Manager Tycoon has been released exclusivley for the SilverGear by Draconic Games! You will start in 1905, 2 years after Subways were invented. The game has an event system which can be random or by certain periods in the game, such as World War I and II events! The game offers cheat codes in small letters around textures, it will usually be random CAPITILIZED letters. Along with this the game has “infinite” gameplay. Allowing the player to play as much as desired though quickly grows bored after obtaining all the different subways and reserches!

((Off Topic: From interpreting the post, he is actually announcing his game. He doesn’t really have to post the info right away. He can either post it when he announced the game or when he released the game. For @WhyAgain, just make sure you post it at least on one of them and you’ll be alright.))

100% per 100k

(@MacDon so every 100k sales results is technically…10m for production costs?)

@Twyster @Haxor @WhyAgain @NoobCW @Akamadoushi

(This RP is moving over to plethorastudios.com/forum so the Greenheart Games Forum isn’t cluttered up! So for everyone who is RP-ing here PLEASE! PLEASE PLEASE register and continue RP-ing just re-post your company and wait for the IC thread to be up, we will continue where we left off, the release of the SilverGear!)

(Signed up, just waiting on my confirmation email.)

Pre-Plethora Sales Charts

May Charts

Prison Life: 8

May Sales Chart:
No more Him: 50,000 (+12.5%)
Toyland (Jap):150,000 (+22.5%)
PC maker Tycoon: 5,000 (+0.3%)
New World: 20,000 (+3.5%)
Sixgun Hero: 100,000 (+25%)
Mayor Tycoon: 15,000 (+0.8%)
R1111: 30,000 (+22.5)
Transport Manager: 18,000
Prison Life: 125,000 (+9.4%)
Pixelcube: 300,000 (+570%)

June Charts

Strange Pony Tales: 10!

No more Him: 20,000 (+5%)
Toyland (Jap): 150,000 (+22.5%)
PC maker Tycoon: 2,000 (+0.1%)
New World: 10,000 (+1.75%)
Sixgun Hero: 80,000 (+20%)
Mayor Tycoon: 10,000 (+0.5%)
R1111: 30,000 (+22.5%)
Transport Manager: 15,000 (+2.6%)
Prison Life: 100,000 (+7.5%)
Pixelcube: 400,000 (+760%)
Strange Pony Tales: 600,000 (+150%)
Gamewagon: 500,000(+200%)

July Charts

Fractalspace: 8.25
Dungeon Hunter: 8.25
Quest Of Minmus: 6

July Sales:
No more Him: 10,000 (+2.5%)
R1111: 30,000 (+22.5%)
Transport Manager: 12,000 (+2.1%)
Prison Life: 75,000 (+5.6%)
Pixelcube: 200,000 (+380%)
Strange Pony Tales: 300,000 (+75%)
Gamewagon: 600,000 (+240%)
Fractalspace: 120,000 (+24%)
Quest of Minmus: 60,000 (+7.8%)
Dungeon Hunter: 50,000 (+7.5%)

August Charts

Horsepower: 9

Prison Life: 50,000 (+3.8%)
Pixelcube: 200,000 (+380%)
Strange Pony Tales: 250,000 (62.5%)
Gamewagon: 200,000 (+80%)
Fractalspace: 100,000 (+20%)
Quest of Minmus: 20,000 (+2.6%)
Dungeon Hunter: 50,000 (+7.5%)
Horsepower: 220,000 (+44%)

September Charts

Big Murder Manic: 8

Sales Chart:
Prison Life: 25,000 (+1.9%)
Pixelcube: 100,000 (+190%)
Strange Pony Tales: 250,000 (+62.5%)
Gamewagon: 100,000 (+40%)
Fractalspace: 90,000 (+18%)
Quest of Minmus: 15,000 (+2%)
Dungeon Hunter: 30,000 (+4.5%)
Horsepower: 200,000 (+40%)
Mega Murder Manic:40,000 (+4%)
Bus Sim '86: 70,000 (+10.5%)

October Charts:

Strange Pony Tales: 100,000 (+25%)
Gamewagon: 100,000 (+40%)
Fractalspace: 80,000 (+16%)
Quest of Minmus: 10,000 (+1.3%)
Dungeon Hunter: 25,000 (+3.8%)
Horsepower: 117,000 (+23.4%)
Mega Murder Manic: 30,000 (+3%)
Bus Sim '86: 50,000 (+7.5%)

November Charts:

Fractalspace: 60,000 (+12%)
Quest of Minmus: 5,000 (+6.5%)
Dungeon Hunter: 20,000 (+3%)
Mega Murder Manic: 20,000 (+2%)
Bus Sim '86: 30,000 (+4.5%)