[BUG][modding] allLoaded don't executes when all mods loaded

The API event (allLoaded: ‘mod.allLoaded’) doesn’t execute when all the mods are load. In my mod “Hit games” I need to make a copy of all consoles when the game start but the function is not executed in the correct moment and i can’t make a copy of all platforms.

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I had the event system bug out a few times too. Mostly random however.

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