[0.1] [Tools] Beam Mod Maker


#251

well, if mkdir needs admin permisions
then viruses can’t make directories, right?
oh wait


#252

Guys take to a PM. Does this mean that BMM might not be finished?


#253

“I found a bug, this application will never be finished”

Not how it works my dear ShadowedDeath. I might resort to using the crappy Windows library on Windows, or something. I don’t quite know.


#254

Okay it just sounded as if you’re not promising that the whole thing was going to be finished.


#255

aka. “don’t know when or how to fix this bug yet”


#256

Haha. Well it’s looking like The Govodore Comeback isn’t coming anytime soon.


#257

I don’t get what you’re pointing at. This bug is barely any effort to fix, I’m just trying not to resort to the Windows library.


#258

Wow, found the issue! I don’t know what idiot over at Microsoft decided to do this, but apparently paths in Windows use forward slash ( \ ) and not back slash ( / ) like everyone else. Because Qt isn’t braindead, it gives us the correct directory path. I need to reverse the slashes somehow.


#259

Here’s the actual issue: I compile with a port of GCC which makes it use forward slashes and not back slashes. However, when I try to use a system call, it doesn’t work because it presumes we’re going to give it back slashes.

#PrayForStian2016


#260

You could go deep into the code and change the pathes to forward slashes. But that’ll be a pain.


#261

aka @Stian proved Windows is officially stupid, literally


#262

By sunday, I can promise that I have topic editing and exporting working on all platformz :smiley: (Apart from Mac, because Mac)


#263

Fixed it.

I can finally go back to my Linux partition :smiley:


#264

YESSS
now we can finally make mods


#265

I don’t know what happened, but my Git repository shat itself lol

Never use Git on Windows #tipsforlife


#266

Update the links?


#267

Do you really want that shitty version with no additions and just one bug fix?


#268

[The beginning of GDT]


#269

I want to test it.


#290

New commit. Nothing interesting, but I fixed the build and also added some WIP functions to project saving/loading.