So, yes. All the sound seems to be breaking all the time for me. I mean “snapping” noises several times a second.
Any clues what to try to fix this? If this is a flash-based game, I should have the latest version of it in use (all HW drivers too should be good as everything else works ok).
I’m having this same problem on Windows 8. Running the game in XP compatibility fixes the sounds but the game only displays a white screen (everything seems to work in the background, however, even though it’s displaying only white).
Someone said the game’s running in Chromium; I had this same issue with Chrome and HTML5 sounds a while back, until they fixed it. So could Chromium have something to do with the problem?
I also tried changing the sampling rate (24bit 48000kHz and 32bit 48000kHz) but that didn’t fix it.
Thanks for the tip about the compatibility mode, D2r! For me, it seemed to fix the audio snapping issue and I’m still getting the picture as well. Didn’t occur to me to try that at all. I tried disabling other audio devices and shutting down unnecessary processes and stuff like that with no results.
I also made some trials with different bit rates and sampling frequencies suggested above, but no success there either without XP-compatibility mode. My default value seemed to be the 24bit 48kHz setting.
The sound is fixed with any compatibility older than XP, even 95 seems to work.
However, i still have just a white screen using any of those.
Never than XP (Vista) does not fix the sound problem, but keeps the graphics functioning.
Having XP compatibility on, and then choosing to run the game in 256 colors, does actually work, and I can then see the game.
It is not however, very pretty
Seeing a solution in another thread where the screen when white, then black, I tried fiddling with my gfx card settings.
That post however, was concerning AMD cards on laptops, and unfortunately I’m on a desktop with an nvidia card, that does not allow disabling the dedicated card like AMD does (which was their solution).
Adding the game in the 3D settings tab, and disabling everything i could, was also to no avail.
You may be on to something here, I also have an X-Fi Titanium sound card and this problem. The newest drivers from earlier this year didn’t help me with the issue either.
I’m also having this bug. I have dual monitor setup, GTX 670, and my sound card is Asus Xonar DGX. Haven’t tried on onboard audio whether using it fixes the bug. Just saying that the issue isn’t just within the one exact model of sound card which Aldwyn and D2r have.
Yes, the game runs on node-webkit which wraps chromium with node.js.
I’ve never seen, err, I mean heard this issue myself but we’ll try to update to the latest node-webkit version in one of our next updates and hopefully this will solve the problem.
Wasn’t able to solve the problem myself at all, but that’s not too surprising.
The audio glitches sound similar to what happens if you set an audio buffer too small (like with ASIO). Is there some kind of setting for this in node-webkit?
I had the exact same issue with crome on win7. It could be solved by adding --audio-buffer-size=2048 to the exe.
This fix worked perfectly on the GameDevTycoon.exe however it must be located on a „system known path“ such as C:\Users\ username \AppData\Local\GameaDevTycoon\