What combos are known to cause the reviewers to get excited? Which games will actually sell?
I’m hoping to compile a list of popular games that can make your company in GDT profitable.
Size: Small
Target Audience: Young
Topic: Fantasy
Type: RPG
Platform: Gameling
Expected Payout: Between 3M and 5M depending on sliders and fans
Expected Score: 9.5+
Tips: Don’t worry about AI, Graphics, or Sound. Put most of your effort into Story/Quests, Dialogues, Level Design, and World Design.
Not quite as detailed as above, but these are some combo’s that work great;
Space/Strategy - great combo
Fantasy/RPG - great combo
Sport/Simulation - great combo
Military/Action - great combo
Music/Simulation - great combo
Sci-Fi/RPG - great combo
Dev/Simulation - great combo
Casual/Comedy - great combo
Law/Adventure - great combo
Military/Action-Stratedgy - great combo
Rythm/Simulation-Casual - great combo
Mediaval/Action - great combo
Topic: Music/Rythm/Movies etc.
Target Audience: Y
Type: Casual
Platform: Gameling
Tips: Gameplay+, Graphics+, AI-
Almost always skyrockets you out of the garage.
This is very detailed… I like it… We should try to do this way, this way, I think it will be very accurate to get the best sales/score then just a generic Fantasy/RPG…
I got 4x 10 with a casual dance game for the playstation. All sliders in gameplay and sound.
And I got 3x 10 and 1x 9 with RPG Fantasy, and SIM Military.
Well I just looked at my games rated 10 and the Sim Military was on the NES. Couldn’t reproduce on Playstation (with sequal, only got 7.5), RPG Fantasy I tested, scores over 9 pretty much all the time regardless of console. Casual Dance varies a lot, I did it on the Gameboy (lol? Dance game on gameboy…) Anyhow, some combos are hard to reproduce, there seems to be too much randomness and or not enough feedback and statistics about it.
I made a Sci-Fi Action game for the Gameling, targeted at Young Audiences, and got a 9.75 total. That franchise became one of three major franchises of my company, and not only skyrocketed my out of the garage, but gave me about 7M to jumpstart Stage 2.
The next big hit was a Steampunk Adventure/RPG for the PC, at Mature Audiences. From that point on the company basically specialized in RPG games. This franchise churned out about 5 games over the years, each getting at least 8’s.
Finally, a publisher deal struck the final franchise which worked… Werewolf/Action/Adventure
Ill try some of these later today, i followed most of that wiki and i still seem to suck/fail
The sliders throw me off and seem to be the main cause i struggle
I’ll try some of these later as well. In my second run I managed to make two big hit games, one being casual another being a vampire RPG aimed at mature audiences. What I want to know is, based on the RL stuff in the above post…
How can I make… visual novels aimed at mature audiences? I’m only in the small office at the moment and haven’t really specialized in anything yet. I hope visual novels are an option.
Hate to break it to you but visual novels never come up per se. You get plenty of topics that would suit a visual novel - romance, mystery, detective etc - but the closest I could think to actually making one is to focus on the genre being adventure. Great adventure settings are all about dialogue, story, world design at the expense of level design and AI. That sounds a lot like a vis novel to me. Any of the three mentioned above all work well when marketed to mature audiences (I even got a round of 9s from a Romance Adventure aimed at adults on PC late in Stage 2). Hope this helps!