So, I recently released multiple expansions for my hit MMO game with around 178 million units sold. Upon releasing a AAA expansion it got awful reviews despite having great tech and design. Not sure how i should go about making a good AAA game. Any help?
There are similar threads out there in this forum here are some…
What genre are you making?
Your specialization list doesn’t seem to be focused on one particular genre.
There is no genre in which World Design, Story/Quests, Engine and AI are equally important.
For the Adventure/RPG branch you are missing Dialouge, for the Tech-focused Action/Simulation/Strategy branch you are missing Sound.
And you are missing Graphics which is equally important in all genres.
Making a great AAA game isn’t that much different from making a great large game. Focus on the …
What combos are known to cause the reviewers to get excited? Which games will actually sell?
I’m hoping to compile a list of popular games that can make your company in GDT profitable.
Size: Small
Target Audience: Young
Topic: Fantasy
Type: RPG
Platform: Gameling
Expected Payout: Between 3M and 5M depending on sliders and fans
Expected Score: 9.5+
Tips: Don’t worry about AI, Graphics, or Sound. Put most of your effort into Story/Quests, Dialogues, Level Design, and World Design.
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and one more that might help you succeed in AAA game developing