I got a rating of 4.5 for my Text-Based zombie game for the PC.
Heres a picture:
I got a rating of 4.5 for my Text-Based zombie game for the PC.
Heres a picture:
That might be something a Game Report could tell you…
This really makes sense:
Did you make sure your gameplay slider was significantly higher than the rest?
From what I can remember it was as these pictures describe:
Anyone? Sorry for pushing anyone, but I am curious why my game did not do too good. By the way, there were NO trends at the time
Did you do good games before ? (like right one or two games before)
What was the size of your game ? was it large ?
What was the topic/genre of the game right before this one ?
Was it a sequel ?
Well… treating ++ the same as +++ and - the same as — is one way of getting into trouble.
Personally, I find a simple rule to stick to is to start with each slider at 50%, then move them up a little for +; a lot (but not all the way) for ++; and hit the roof for +++. Then invert that idea for -'s.
So based on your pictures, you had Engine, Dialogues, AI, and Graphics correct (oddly for a text game), but the rest were all wrong.
The last game I made was called Dwarf Castle, a Medieval RPG game which got a 9.5 and made a profit of 510.5k
The size was the default, since I haven’t got Medium yet.
It was not a sequel
Yeah, it being text based probably isn’t the problem. All that’s doing is skipping one of the easier ways of boosting games.
The last one being over 9 sometimes (not always, AIUI, since 1.4) makes future games get judged a little more harshly. That’s why it’s important to be continually improving.
In fact, treating +++ like ++ and - like – is OK.
The rule is : never less than 40% time for a ++ or +++, never more than 20% for a – or a — (on the bar under the sliders)
As your last game was 9.5, it was a hit. If you didn’t train you team in between, you were obliged to have less good ratings (because the game doesn’t ask you to do well, only to do better than your best game so far).
Moreover, with a given team, except if you hired high skilled in Tech developpers, following the rules you followed for your sliders gives you perfect D/T balance for a RPG (that needs D/T=0.6), but gives you a bad balance for Action (that needs D/T=1.8).
These are probably a good part of why you had bad reviews.
That rule doesn’t work very well for combos that have (as I think I’ve seen with multi-genre), a +++ and two ++ in a given stage (always the final stage, I think)
I just checked, and I don’t find any multi-genre with more than one +++ and one ++ for a given stage.
There are multi-genre with only one “good” field (+++ or ++) in a given stage, some others with two “good” fields, but never three.
Text Based Games Become UnPopular When you get to year 6 i think.
That’s weird. I’m in the 20s and still selling Text-Based games like hotcakes.
Nope.
In general you can use ++ and +++ as the same. I usually have them all the way up, unless i need to rebalance T/D ratios a bit and need to add a few more features to a - slider.
As for getting a bad review for this game.
I am know for a fact that it is not due to being a text game and i assume it was not a Large or AAA game, because then Text base will hurt your score badly.
My guess is not having improved over your last game enough or actually having a lot less Tech and Design Points.
From what I can remember, I only had myself at the time either that or my only employee who is focused on the Tech
In that Case im gonna Make some Text-based Games.