What was the biggest flop you've had? (Biggest drop from a high rating game to a low rating game)

I made this game called Spiffy Duck that had a score of 9.75 then I made a sequel called Spiffy Strikes Back then it got a 6.

LOL, my first sequel was pretty bad… it was “Warld of Worldcraft” and “WW: Last Elvis”, both Adventure/RPG… from 8.75 to 3.5

I made this young virtual petting simulation game called “Freaky Bananas” it had a score of an 8 then I tried to make a new simulation game but this time with city building style and I’ve got a 1.75 xd

Martial Arts/RPG for Young on Gameling: 9.75, 3M in sales.
Space/Simulation for Mature on PC: 1.00, 16k in sales.

True story.

A sequal to a Medieval/RPG, named 49 Runin On my own console (Original was Samurai #7) which got a score of 10, and earned me about… 500mil or so?
Military/Action which name was The Last: 1.75: About… 2mil or so? (Lost about 10 mil on it) again, on my own console

I once made a Medieval/Strategy game, got 9.75.

I then made a RPG game later. I then made a sequel to the Strategy game and forgot to change the sliders, got like 2.75.

I’ve made racing game… Forgot the name though, first rating 9.75 then I made the sequel, got 3… Seriously… The base machine was PC and the same goes for the sequel…

In one play through, my very first major hit Medium game was a Sci-fi Strategy game for the Gameling called “Defense Grid” which nailed a 9.75 and made me buckets of cash.

Fast forward to my move to a larger office and I’m ready to tackle my first “Large” game. I decide to do a sequel to Defense Grid called “Defense Zone” for the Vintendo GS. This was my first “Large” game ever made in any play through. Despite doing the sliders right, I must have done something else horribly wrong. 2.25. AND it was a game with over 300 hype from large marketing campaign and large G3 booth. I abandoned that play-through out of shame.