I think half the fun of game dev tycoon is naming your game something awful and then seeing the praise and sales come rolling in. So which game did you give the most ridiculous name to only to see it have massive success? Mine was Pancakes From Space. A medium sized UFO action game rated at 9.75 and selling 3.3 Million copies on PC.
My first big seller didn’t have a name - as in, I deleted “game #6” but somehow forgot to type in an actual name. So people were buying a game that literally didn’t have a name. I found it amusing.
The sequels, “2” and “3”, did quite nicely too.
Pancake Wonder, an Adventure/Action/Music game. Got a 10/10 average score, and sold 8 million copies.
Put me into the last level. 2Dv4 graphics, stereo sound, soundtrack, and advanced cutscenes got it up I think.
I just finished my Post-apocalyptic RPG for the PC (still in my garage). It had the name “Post-Apocalyptic Unicorn”. (Because everything seems better with a unicorn…no really…I just couldn’t imagine something else than Fallout…This was the best I came up with) But it got me 2,2 million cash and a new office…wasn’t that bad.Reviews were at 9,0.
This made my day ^^ Sadly, I forgot the names of my first bestsellers, the later ones were ripoff names for fun. Such as Need 4 Acceleration and some stupid stuff like that
Oh I remembered, again a silly ripoff but my pirate adventure “Donkey Island” made a huge impact on the market
I would really like to mention the name of my game here, but it is NSFW lol. However, it did earn me some big bucks… currently holding 10000.0m+ of cash right now, most profit from it. Lol. It’s just some RPG/Adventure game. The generic ones.
I’ve been playing around with self-consciously awful naming conventions. One simple convention that is both bad and 80s-ish is to form titles by taking the bare name of the genre and slapping it together with some form of the company name. So, while still in the garage, my company Ludico (from the Latin word ludus/ludi) issued a Sports game called LudiSport, a Space game called LudiSpace, a Pirate game called LudiPirate…then of course I had to mess it up by getting too creative, giving a Fantasy Adventure game the title LudiLand.
Later on, my company’s bread and butter were its releases for Gameling, each of which was given a portmanteau name based on the theme and the platform. Three of the more popular titles in that line were the Medieval-themed Princeling (the portmanteau worked pretty well there, actually), the Vocabulary game Wordling (mmm…not quite terrible I suppose), and the Wild West-themed Cowling (now there’s quality awfulness there).
I then started releasing sequels on the PlaySystem 2…so of course the only thing for it was to tack “PS” on to all the old Gameling titles: Wordling PS, Cowling PS, Princeling 2 PS (there’d been a sequel of that one on the Gameling already).
I do have one hit that wasn’t named according to any of these conventions: my popular Detective game, N.S. Sherlock. (Just don’t tell the Young-skewing fans of the game what “N.S.” stands for!)
On my initial playthrough, by the time I hit Year 30 with Epsilon of AEonTech, my biggest game was “Game #50” which apparently was a big hit (though not a solid 10) and done under contract too! XD
Currently at Year 8 on my second playthrough (set for a 35 year span) and my biggest hit so far was “Solving Sherlock” in Year 5 - a Young-rated Mystery/RPG on the Gameling. score of 9.25 (9-9-10-9) and sold 691.2K units for $4.8M in profit whilst netting me 5,433 fans and hitting #2… only cost 84K to develop!
Making intentionally bad references to existing games is definitely a big part of the fun here, easily encouraged by the existing names of the companies and consoles.
I had a surprise hit on the Gameling with Pokemoff.
My brother outdid me spectacularly when he made a profit of 129 million on Biosmock Milfinite. I’m struggling to come up with anything quite that ridiculous.
I had a 9.75 rated Dungeon Strategy-RPG Mature game for PC called Wizards & Unicorns make about $20mil. I had quite a laugh.
10, 10, 9, 10 on Pocket Tennis. My friend also had a similar rating with a name that I’m unable to post here due to its offensive and repulsive nature.
My Horror/Action game President Evil just rocked the world
I got a Great Rated game in the demo just called “Som City” as a parody of Sim City, it was my best game on the save too, almost straight 10’s.
I also have a series of Virtual Pet Casual RPG MMO’s: Pokeymans Online and Pokeymans Infinite. *snickers
My best selling game in my last playtrough was “Pay Me”, sold 10m times and generated 100m or so, was a publisher work…so i only got 10m or so from it :(…9/10 ratings and it was something with Simulation…
Cee Plus Plus, space adventure. 9.75, I looked around my room and saw a book titled Teach yourself C++
Spaztastic Light was my only really rediculous game, was Rhythm I believe, but I don’t remember the genre- action maybe? I did it in one of my first playthroughs in which I went bankrupt (I’m in my first successful playthrough so far, now :D). It was rather successful, though I don’t think it had 10’s. It did score 9’s though, I think for all 4 scores.
I just imagined audiosurf with worse graphics and twenty times more flashing lights and epilepsy-inducing imagery.
I made a series of fantasy games, with final fantasy in mind. My best seller was Intro Fantasy 21
I was just playing about with the game a bit…and since I wasn’t going to save my progress, I couldn’t be bothered to edit the default “Game #X” names.
I was surprised and tickled to see the game (in the guise of the reviewers) make fun of me for this. Nicely done.
(If only it could do the same for deeply stupid names of the player’s creation. Clearly we need to sink more research points into AI to make this happen!)