When I have the joystick and mouse enabled in my game for the Gameling, what happens? Is there an actual benefit? What about the gamepad on PC? Is there just a general technology benefit, or is it neutral or negative when technology and platforms are mismatched?
I didnāt see a massive difference and once I had the money I just left all controller types turned on for every single game on every platform.
Early on, I would try to stick to gamepad for consoles, steering wheel for racers etc. I donāt know if it made a massive impact, but it didnāt feel like it did.
Related, what happens when I use a steering wheel for a Gameling title? Later in the game when Iāve got too many engine components, I have to disable things when my sliders are at low levels. (At least, I think I do.) Should I always disable joystick/mouse for console titles because Iām paying for features that donāt provide any benefit? Or do they still actually help out? Does a steering wheel help my RPG?
If youāre making a racing RPG, then a steering wheel probably helps. But that combination probably doesnāt sell too well.
I think itās best to just use your common sense.
Mouse - PC, sometimes console (FPS)
Joystick - Flight games, possibly martial-arts/fighting games, as well as military games
Controller - Consoles, sometimes PC. Pretty much most games.
Steering Wheel - Racing, possibly some military and such games.
I include military for wheel/joystick because some such games have planes, tanks, jeeps etc. I donāt know if Iām being too realistic or what, but it doesnāt hurt!
Well, Iām not asking for common sense. Your own response is a great example of the problems here:
Mouse input on a console isnāt common sense.
A steering wheel on a handheld game machine isnāt common sense.
What Iām asking is, in the back-end of the game, if it ties the controllers to the type of the game, or the platform youāre programming for, or if they can just be considered generic feature points of your game engine that can be added on, always adding to the quality?
doesnāt seem to have any consequences. I released a PC Simulation game with ONLY wheel and no mouse, joystick or controllersupport lol. it worked and was fine
But what kind of simulation game was it? A lot of simulators might actually use a wheel.
The problem is not āDoes it workā because thatās irrelevant & frankly stupid, what i think people are wondering is does it add any benefit to enabling it? Does adding Steering wheel onto a Gamling RPG effect itās rating in anyway? Is the the bonus generic & just adds to any game or does GameDev actually pick up that you canāt use a steering wheel with a Gamling RPG and give it a negative buff to rating.
Normally as am making games i just enable them all as when you get pretty far into it the amount of money you save is pointless & if there is that chance that the game doesnāt pick up on the fact you canāt use a steering wheel then you get that extra bonus regardless, but if it gives a negative effect then it would be nice to know, but sadly this is the whole problem with this game, it doesnāt tell you anything the whole game lacks explanation with everything ffs.
Makes it seem pointless sometimes to add any of them, iāve had hits with them enabled & iāve had hits without them enabled, so what is the actual benefit to adding them to the developer process other that ājust because it seems logicalā.
Iām thinking more along the lines thereās no negative effect for any of them, but they give a positive effect when used appropriately.
I got an acheavement for having good dialog and story/quest for an RPG so they could have the same thing for controllers. (I think it was an RPG any way)
in terms of mouse on console or steering wheel on handheld nintendo would like a few words with you.
Yes, but who outside of Japan actually had the SNES or the Genesis mouse? And why donāt modern USB supporting consoles get more games with mouse support? Itād make RTS games easierā¦
This dude right here. Thatās right, back in the early nineties I was swatting flies in Mario Paint like a mofo.
Wow, I had no idea so many games supported the mouse. Pretty cool. Iāve also used possibly the dumbest input device ever but I didnāt actually own that one.
Well, if I believe the people in this forum, I should be adding a steering wheel to all games, all platforms. But Iām more interested in how the game itself judges these choices.
YES!!. I had mario paint and it was quite fun. and even before the USB port they still used other ports for joysticks and what not.
PS: NES had a gun for duckhunt and prob other games too.
I had the SNES mouse for mario paint and I live in Canada.
about the USB thing it might have had something to do with the design of the consoles, the next generation console might have USB mouse and keyboard though.
i think everyone here is missing the point. hes not asking about real world anything, hes not even asking if it makes sense what so ever. hes asking if the game engine it self, if the code itself actually does anything diffrent with controllers eneabled. it doesnt seem like it does to me, and it might be early game advantage to not bother with them, ive yet to have scores effected that i can tell.
The Xbox 360 doesnāt support mice or keyboards is probably the main reason.
The PS3 does, but since so many games are multiplatform these days it doesnāt make sense to have the PS3 version support them and the 360 version not. And as far as I know, the only two PS3 games that support mouse/keyboard as input options are both FPS games: Unreal Tournament 3 and Dust 514.
It actually helps to load up on a many inputs as you can (without having the % number appear) for any given game, regardless of the platform. Unfortunately, ALL of the engine upgrades (Like āvirtual economyā and āBetter AIā) are just fancy titles. They represent bonuses to your game and you want to stack as many as you canā¦without overflowing your focus (Causing that little % number to appear)
Until they do an update that ties specific upgrades to specific topics, it wonāt matter.