I think you have missed the point...
The 'real' version is not broken.. The pirated version isn't 'broken' either.. It was designed that way to show people that not paying for a game is ruining the game industry and putting many studios out of business..
GameDev costs are HIGH, I known, I am involved in the industry.. Pirating a game rather than buying it can cause small indie and niche companies/studios to go bankrupt..(Just like you do in the pirated version of this game!)
Some people only pirate from large corporations like EA..etc as they think its ok, as "...they can afford it!, they're EA!"
Trouble is, they do not realise that by doing so, they drive up the cost of gameDev, as big companies (like EA, Bioware, etc..) then spend money on trying to write DRM to stop the pirates..which then annoys the real customers, as some DRM is downright offensive..i.e - always needing to be connected to the internet - even for a single player game..
The more time and money they spend on DRM, they less time and money goes into the game itself..The more restrictive teh DRM, the more annoyed the cutomers get, and then genuine customers may then turn to piracy..
To offset the piracy, games have gotten shorter (Much shorter in the last few years), GameDev costs are increasing every year, and AAA+ titles can cost a hundred million or more to make...and they are a big risk to the investors who bankroll them, and they do not want to risk the loss of their money..So new inovative titles are rarely done by big studios/comapnies..they choose to stcik to known working and winning formulas.. which is why there are so many series/sequels now and many 'new' games are simply rehashed old ones..
The only ones innovation are the small indie studios (generally), which are also the first ones to go bust/bankrupt..
Another knock on effect, is that games are now starting to use DLC and in game purchases to make up for the short fall from sales... again, hurting the real, genuine customers..
They are also becoming more and more casual, social..farmville , puzzle games etc,, Why? They are faster to make, which also makes them cheaper to make (less overheads), they appeal to a a wider audience, which means they need to be less complex/easier and more generic. Which many many gamers then moan about!, trouble is , they do not seem to understand the reason for this, is that the piracy is directly causing this..
The game industry has gone through many changes and not all for the better (nowhere near!).. People want the good old rpg's and games with actual story lines and a decent plot, and not insanley buggy at release like games from a few years ago..but that will not happen until either a DRM is invented that stops piracy but doesn't effect the real customers..Or people stop pirating so much.
Even a small indie game can cost tens of thousands of pounds to make, more even in some cases! The studios can literally be one game away from being bankrupt..
There are many other things I could list that piracy has an effect on, and how its changing the games we play...bit it would be a much longer post than it already is...