I think you have missed the pointā¦
The ārealā version is not brokenā¦ The pirated version isnāt ābrokenā eitherā¦ It was designed that way to show people that not paying for a game is ruining the game industry and putting many studios out of businessā¦
GameDev costs are HIGH, I known, I am involved in the industryā¦ Pirating a game rather than buying it can cause small indie and niche companies/studios to go bankruptā¦(Just like you do in the pirated version of this game!)
Some people only pirate from large corporations like EAā¦etc as they think its ok, as "ā¦they can afford it!, theyāre EA!"
Trouble is, they do not realise that by doing so, they drive up the cost of gameDev, as big companies (like EA, Bioware, etcā¦) then spend money on trying to write DRM to stop the piratesā¦which then annoys the real customers, as some DRM is downright offensiveā¦i.e - always needing to be connected to the internet - even for a single player gameā¦
The more time and money they spend on DRM, they less time and money goes into the game itselfā¦The more restrictive teh DRM, the more annoyed the cutomers get, and then genuine customers may then turn to piracyā¦
To offset the piracy, games have gotten shorter (Much shorter in the last few years), GameDev costs are increasing every year, and AAA+ titles can cost a hundred million or more to makeā¦and they are a big risk to the investors who bankroll them, and they do not want to risk the loss of their moneyā¦So new inovative titles are rarely done by big studios/comapniesā¦they choose to stcik to known working and winning formulasā¦ which is why there are so many series/sequels now and many ānewā games are simply rehashed old onesā¦
The only ones innovation are the small indie studios (generally), which are also the first ones to go bust/bankruptā¦
Another knock on effect, is that games are now starting to use DLC and in game purchases to make up for the short fall from salesā¦ again, hurting the real, genuine customersā¦
They are also becoming more and more casual, socialā¦farmville , puzzle games etc, Why? They are faster to make, which also makes them cheaper to make (less overheads), they appeal to a a wider audience, which means they need to be less complex/easier and more generic. Which many many gamers then moan about!, trouble is , they do not seem to understand the reason for this, is that the piracy is directly causing thisā¦
The game industry has gone through many changes and not all for the better (nowhere near!)ā¦ People want the good old rpgās and games with actual story lines and a decent plot, and not insanley buggy at release like games from a few years agoā¦but that will not happen until either a DRM is invented that stops piracy but doesnāt effect the real customersā¦Or people stop pirating so much.
Even a small indie game can cost tens of thousands of pounds to make, more even in some cases! The studios can literally be one game away from being bankruptā¦
There are many other things I could list that piracy has an effect on, and how its changing the games we playā¦bit it would be a much longer post than it already isā¦