What Formula is used to calculate the score of each game?

I have been making simple games to improve my skill and I want to make a game like Game Dev Tycoon for my personal use. This is a great game in my opinion. I was just wondering the formula in code is used to find the score at the end of each game? Does it like combine both of the scores then divide it by something to find the review scores or what? I just want to make a game for myself and my friends to enjoy. I am not even going to code it in JavaScript. I am going to code in C#. I might use some libraries to help me out. I don’t need a tutorial on what everything in programming means. I understand pretty well by now. But I am just wondering what the formula is that GDT uses to find the reviews at the end of each game.

@PatrickKlug can help maybe

why not invent your own formula? I think it will be more fun to try designing your own formula and a way better learning experience than copying something.

GDT’s formula is rather complex and unique to our game, we rather not have someone copy our algorithms. Most other games in the genres use a much simpler formula.

Okay. Thank you. But there are other games in this genre/topic(game dev simulation games)? I have never heard of any more except Game Dev Story for iOS. Every time I try to find them, this one usually comes up for me.

GamersGoMakers was recently live on Steam.

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Thank you. It looks very cool and fun. It looks kind of like Game Dev Tycoon which is good because I love this game. Again, thanks for showing me!

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Are you trying to say you feel that you have a copyright on the formula?
Weird.

Btw, everything can be found on the wiki. It was ennoying to read, but it says somehow that it uses everything possible to make it difficult to understand rather than logical.

Are you talking about me bringing up copyright? Plus, I agree with him. Making your own formulas is more fun. But, I might check the wiki if I continue this idea. I might join a team instead. Or I might start learning more advanced C#. But thanks for replying!