Are there any tricks for shortening (or lengthening) the amount of time spent on a game? When I have cash to spare but have just produced a flop, I’d love to spend more time on my next game to get the quality right. When I have an awesome fanbase already and just need a few more bucks to feed my research animals, I’d love to crunch the dev time for bonus milking. I’d also love to shorten the dev time for experimental games - such as when I’m really just grinding for graphics XP and don’t care too much how the game sells.
Is the size of the game the only means of impacting dev time? A corrolary: Is it ever worth producing Medium games once you have the ability to sell Large ones reliably?
PS. Although it’s only loosely correlated to the above, I figure I may as well throw in another question while I’m asking. Is it worth going into the %'s with features you don’t quite have time to implement? If so, how deep? I’ve made a few great games with only 99% of the time I needed for several dev stages.