Or check parameters
I hope that rain creation is in rain group
infact, @iSenzo, i donāt think i need to do that, the rain is on a separate layer, so just have something that makes the layer invisible?
And the rain is in a group , pretty much just ripped it straight out of the example
Also, this is what low health will look like
So with low health, everything gets a water-effect
So you say you want to still spawn rain but make it invisible? Great optimizationā¦
Better with turning on and off group and destroying them. You see spawning ~300 objects when theyāre invisible is stupid and takes CPU, GPU & RAM usageā¦
What about blood on screen? or just changing screen color to red?
@iSenzo only started working on it a couple of mins ago , yeah, iāll add a red tint
As for rain, Itāll do for now, but will be changed to what you suggested
The bullets look so trippy!
Meant to be more a distortion, but yeah, it has a warp and water effect, the screen also seems like it is having earthquakes
Edit: Eeek, i hope thereās a to turn off effect previewing
Thinking of giving it a nice effect that makes it looks like (in reference to the lines and curve)
Edit: @iSenzo you wouldnāt know how to use shadow light properly would you?
@iSenzo I think iāll pass on the shadows for now.
Anyway, know to work on falling bullets, blood particles and lovely swaying grass (and day/night cycle)
Edit:
too dark/purpley for night?
Also, the current iām having trouble deciding how big the map to be. The current window size is 1920 x 1080, so itās going to have to be MUCH larger than that, so any suggestions for buildings.
Also, feel free to suggest features, apart from zombies, a inventory(and looting system) and somer more graphic features such as shadows , i donāt have much to work on
Also, some oneās making use of greenworks! (https://www.scirra.com/forum/plugin-steam-leaderboard-experimental-lobby-wip_t169653)
Put the color filters below the character, so then it doesnāt affect the look of the character, unlessā¦ thatās intentional?
Can i also say this isnāt dead, my holidays ended . but honestly, school is justā¦ dull and i need something to do, so i may do some more work on it, but i dunno, for now just trying to find a decent font to make a decent UI with.
Also trying to think of a method to implement a āmapā without spending forever designing oneā¦ however, it is a last resort option.
I also need some ideas aside from graphical features/improvements which will contribute towards gameplay.
Also trying to find a artist who will create and animate some sprites for me, but iām not expecting to find that here, would also be willing to pay a reasonably small fee (between 10 and Ā£60)
And yes, i realise i say also alot
Looking forward to it! Might it be similar to the Ghost Rain demo, by any chance? If so, you could always take a peek at the code if anything bothers you.
Nice, #resourceful lmao
@CrumpDev
The movement will stay how it is though, i donāt like constructās 8 dir. movement, hence the way it is in the game.
INCOMING GROUNDBREAKING FEATURE COMING SOON - moving right, left and backwards
I donāt know if anyone has played COD Black-Opās arcade zombie mode , but i want it to be a bit like that, but more open world and survivaly
ooh, innovative lol