Unique Rpg/Simulation Game Idea

I’m a fairly avid gamer and a huge fan of the RPG genre. The ability to grow as a character and develop new skills and talents has always appealed to me as it demonstrates my own effort and persistence and rewards me for it. But, recently, something struck me about a RPG game I was playing, something unique, and that is that all the core parts of a RPG game are the same. With that in mind, I tried to think of a way you could mix things up. Hence the idea.

The game would take place in Mythological Greece, with heroes and monsters and so much more, and your character would be a god. As a god, you have a number of powers and abilities to shape ancient Greece but are restricted purely by the other gods who have agreed to keep things orderly for us mortals. Your power is also derived by how many people worship you. And now for the main idea.

You would create a hero, but you would have no direct control over said hero. You would be able to pick characteristics for him, both good and bad, and then his/her AI would take over. You surely could influence his decisions, but no direct intervention or else you would face the wrath of the other gods. This would allow for many interesting plots and twists to occur, because after all. You don’t control him.

A basically infinite number of scenarios would be possible. Lets say your hero was a coward, a trait you picked out for him at birth for whatever reason, and the country side had plunged into war. You could try to coax your hero out and have him participate, maybe through divine intervention (Which would be frowned upon by other gods, who have their own heroes running through the world with their own goals) kill a family member of his and blame one city-state or another. Maybe even, when a ruler visits an oracle, speak to him through the oracle and tell said ruler that he must seek refuge with some poorly serf in the countryside (Your hero) and bring the conflict to him. His cowardness being a trait he must overcome or die.

You could provide your hero with artifacts and relics that would boost his power, or simply have him born with the strength of 50 men. Possibly even both. And as your hero vanquishes foes and finishes quests and activities that he/she is engaging in on it’s own ‘free will’ it would also be bringing glory to your name, increasing the number of worshipers you have, improving your power. Perhaps even to the point of overthrowing all of the other gods.

I’ve never seen this type of game, a game with indirect control over an individual seems unique to me (Although perhaps it isn’t). And, it is surely a game I would pay money for and play, seeing as it isn’t only a game, but a interactive story maker. I can imagine people in forums sharing the tale of their hero and his conquests and achievements. And they simply played the humbled god, not the hero himself.

Uhm… So… Are we talking about The Elder Scrolls : Arena? Uhm… What? Wait…

uhm…This does not make any sence.

Well, you’d chose characteristics for your hero and assuming there is a balancing system you couldn’t just pick all good things but also attributes your hero must prevail over in order to achieve his full potential, in that example, I chose a coward trait.

It still does not makes any sence, how would being a coward make someone a hero.

Well, perhaps you aren’t familiar with Greek mythology but a lot of ‘heroes’ had a negative quality that, once they triumphed over it, actually became heroes in the first place. What makes a hero a hero? In the example I shared, a person who achieves greatness in a war he never wanted to participate in in the first place because he was scared but forced into conflict, where he learned of his potential. I mean, being a coward wouldn’t follow your hero through his entire life, there would probably be events that occur that change your heroes perception of the world. Just like, you know, real life.

I just read about The Elder Scrolls : Arena and it is a first person Rpg. … It says so in the first line of the description in the wiki, which would imply you have direct control over the hero. I don’t quite get the reference you are trying to make. …

I know… But tihs gaem idae doesn’t make any sense… It would fit for another game… But Greenheart Games? Nah… It IS a good idea for a game…

Thanks for sharing your idea :green_heart: We welcome feedback and ideas in all shapes and sizes!

There’s an old mac game with a similar premise. I think it’s called Majesty or something like that? It plays out kind of like an RTS. You build buildings and hire heroes or various classes. Each one has a random name. You can’t directly control any of the units, but you can influence what they do by setting rewards for exploring, killing monsters, or destroying monster dens. Heroes will go towards reward flags, and will work together to accomplish goals.

Killing monsters rewards heroes with experience. They go up levels and learn new skills like in an RPG, but you can’t influence their growth. Reward flags are important, because they’re the sole source of income for heroes. Heroes will buy their own weapons and armor from the blacksmith, and will buy spells and stat boosts from libraries or training centers. You just build and upgrade the town while setting reward flags so the heroes can go on adventures.

It’s kind of a strange concept, but it’s quite fun. I can’t think of another game like it, though admittedly it feels a bit lacking. It would be fun to see someone else take a crack at the concept. Not sure Greenheart Games is into that kind of thing, but it’s still a fun concept that deserves more love.

Edit: http://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim