[size=10][i]DISCLAIMER! THE COMPANY NAME, GAME NAMES AND GAME-RELATED STORY-BASED, TECHNOLOGY-BASED OR DESIGN-BASED ELEMENTS AS WELL AS INGAME RIVALING COMPANY NAMES AND CONSOLE NAMES ARE ALL COMPLETELY FICTIONAL. PARTIAL OR FULL SIMILARITY TO REAL NAMES OR FACTS IS COMPLETELY COINCIDENTIAL AND UNINTENTIONAL. THIS FORUM POST IS CONSIDERED FAN FICTION OF “GAME DEV TYCOON”, THIS WORK OF FICTION CONTAINS NO SECTIONS THAT MAY BE PLAGIARISM OR COPYRIGHT INFRINGING TO REAL WORLD GAMES, GAME COMPANIES OR GAMING CONSOLES. GREENHEART GAMES HOLDS NO RESPONSIBILITY FOR PARTS OF THIS FANFIC THAT ARE CONTRARY TO THE AFOREMENTIONED DISCLAIMED ELEMENTS. CREDIT OR PUNISHMENT OF THIS FANFIC GOES TO THE AUTHOR IN ITS ENTIRETY. “GAME DEV TYCOON” IS COPYRIGHTED TO GREENHEART GAMES, 2013.[/i][/size]
Hey everyone.
I had to post a law disclaimer just to save my bacon, because devs and copyright spooks are sensitive when it comes to what I am about to do. Like others, I’ve made my own game company in the game we all love and know, Game Dev Tycoon. I really went OCD on the ideas, so to say, and so I’d like to share the history and the achievements of the company that I’ve made, TwoFold Interactive.
The history of TwoFold Interactive is quite well-known. Ryan Mandelin, Greenheart Tech University graduate and ex-employee of GIBM Software made a living of being a BOSS programmer in BASE and G++. In a small office (not a garage for simplicity’s sake) he began to develop his own G+±coded, 8-bit games. After making a few smash hits along its competitors, Ryan’s company grew and was housed in the Greenheart Industrial District. He employed the help of many to fuel his efforts of being a video game genius. Although he grew up on the G64 mainly, his company has turned into a prominent PC developer as well as a certified Ninvendo developer company.
Today, his staff of sixty-three people (I know, you can only have a staff of 5 max., but I’m making it realistic) develops awesome, smash hit games in the Historic Action, Fantasy Platforming and Post-Apocalyptic RPG genres with some Strategy and FPS gems added in for flavor. TwoFold has been the best company at G3 for seven years in a row and has won many awards over the course of its 40+ year history. As time flies, new gems may arise from this company, but this thread seeks to make a map of the plethora of TwoFold’s Franchises, as well as mentioning the bad blunders of the aspiring company. With over fifty games, only the most memorable (be it good or bad) efforts will be mentioned here, but all of them are unique and direly innovative.
TwoFold has always boasted excellent graphics and ground-breaking storytelling powered by extremely polished software. Although other parts of its development may be lackluster, Ryan and his team never cease to amaze the audience with its outstanding IPs. TwoFold may not be a AAA company, but its large-to-mid scale games could easily compete in that regard. As a matter of fact, the company has three award-winning IPs that will bewilder you as well! Game Hero has cited TwoFold as being “the one company that will show CapeCom and Big Blue who’s boss”.
In terms of public relations, TwoFold is more or less courteous to its fanbase of 500,000+ gamers, but has been known to stir the hive with bad decisions. The gaming company publishes most of its games through Game Hero’s distribution market and via Galve Software’s online distribution platform, HotAir. Ryan has also remained loyal to bigger companies such as the now-defunct TRQ, Vonny and Ninvendo. Its biggest rivals would include Big Blue Visionaries (once Big Blue and Active Visionaries), VioliSoft Entertainment and CapeCom and Cube Onix combined.
Follow this topic and find out why TwoFold Interactive deserves the position of “Most Lore-Oozing Company”.
EDIT: By the way, you can comment on the reviews and the company itself if you like, just try to stay within context and act like you’ve played the games mentioned in the review.