Ths scoring system HAS to be explained (slightly

Don’t get me wrong, I love the game. The people behind it are also amazing people tips hat, but myself and a number of people playing this game can’t seem to get very far without getting an end game. I decided I’d start again and read up on good combinations. Still died. This evening I decided to read a strategy guide, and I understand why I’ve been failing so hard…

Long story short, I must consistently slightly improve the amount of design / tech points each game release in order to get high ratings. This is completely counter intuitive to how I play games like this.

My usual playing style: Get money. Research, skip as much research as possible and get really awesome things. Build with the really awesome things and smash the previous score into last week.

In the case of GDT, this means I’m out of money after my first game, as I won’t have enough to develop a new better engine and a game. I spend some money and research points on staff training, but that’s not quite enough to get a better score and therefore rating, and so the game doesn’t make as much profit as needed.

I feel this is really counter intuitive, and the core mechanics of this needs to be explained to even some basic degree. Consider Theme Hospital. I know I must build more rooms to meet the target. Roller Coaster Tycoon, I must build new rides to make more money, I know the market of the park and what rides they want.

To my mind, games are all about making something awesome. Let’s use the best skills we can get, make it amazing. GDT says, “hold up, you got to consider a long term business strategy here.” And that’s fine, but we need to be made aware fact, otherwise the fun is zapped out of the game and just leaves players confused and frustrated and posting so on the form.

/rant. Sorry. <3

4 Likes

We will consider slightly adjusting the scoring system and/or introduce more feedback in the near future.

5 Likes

Basically the possible review scores are in a range of 2 points. Let’s say your rounded real review score would be 8. Then everything from 7.0 to 9.0 is possible. If you end up with 5.0 or 6.0 even everything from 3.0 to 7.0 respectively 4.0 to 8.0 is possible. The important thing is to focuse. You gotta focus on one genre direction (Action, Simulation, Strategy or RPG, Adventure) as they have each similar tech ratios. It isn’t important what features you implement (at least none I am aware of) out of the fact that more features need more time and create therefore more T/D points. To achieve the right balance you need to focus on the important parts around 60-70%, on the unimportant areas a minimum of time (slider completely down - 10%) and the second important thing on 20-30%. If you keep playing with this settings, you will slowly improve as you generate more points with higher level.

Remember BioWare released in the 90’s games with 2D. In 2000 3D was at it’s beginning. So you shouldn’t release heavy 3D games before the 20th year. That just makes it so much more difficult to actually create a better engine than the previous one.